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    Eel, Electric (Dire)

    Dire electric eels have elongated, cylindrical bodies. Their coloration is dark gray-brown on the back and yellow or orange on the belly. Mature males have a darker color on the belly. They have no scales. The mouth is square, and positioned right at the end of the snout.

    Dire Electric Eel CR 4
    XP 1,200
    N Large animal (aquatic)
    Init +3; Senses blindsense 30 ft., low-light vision; Perception +6
     DEFENSE
    AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, -1 size)
    hp 32 (5d8+10)
    Fort +5, Ref +9, Will +2
    Immune electricity
     OFFENSE
    Speed swim 30 ft.
    Melee bite +4 (1d4+3)
    Space 10 ft.; Reach 5 ft.
    Special Attacks jolt
     STATISTICS
    Str 15, Dex 16, Con 13, Int 1, Wis 12, Cha 5
    Base Atk +3; CMB +6; CMD 19
    Feats Lightning Reflexes, Toughness
    Skills Perception +6, Swim +8; Racial Modifiers +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
     SPECIAL ABILITIES

    Jolt (Ex)

    Once every 1d6 rounds, a dire electric eel can generate a powerful jolt of electricity. Creatures within 5 feet of the eel suffer 4d8 points of electricity damage and are stunned for 1d6 rounds. Those within 10 feet suffer 2d8 points of electricity damage and are stunned for 1d3 rounds. Creatures no farther away than 15 feet suffer 1d8 points of electricity damage and are stunned for 1 round. A DC 13 Fortitude save halves this damage and negates stunning. The save DC is Constitution-based.

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