N Huge animal
Init –1; Senses low-light vision, scent; Perception +21
AC 21, touch 7, flat-footed 21 (–1 Dex, +14 natural, –2 size)
hp 119 (14d8+56)
Fort +15, Ref +8, Will +5
Speed 30 ft.
Melee gore +17 (2d10+12)
Space 15 ft.; Reach 15 ft.
Special Attacks powerful charge (gore, 4d10+16), trample (1d8+12, DC 25)
Str 26, Dex 9, Con 19, Int 2, Wis 12, Cha 7
Base Atk +10; CMB +20; CMD 29 (33 vs. trip)
Feats Great Fortitude, Improved Bull Rush, Improved Critical, Power Attack, Run, Skill Focus (Perception), Weapon Focus (gore)
Skills Perception +24
Characters with ranks in Knowledge (nature) can learn more about dinosaurs. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.
||This huge lumbering creature is a triceratops, an ancient reptilian beast of the group known as dinosaurs. This result reveals all animal traits.
||Triceratops are well defended by their thick hind, and can deliver a nasty gore with their trio of horns. More deadly however is a charging triceratops - a opponent must not only watch out for its dangerous horns with the full weight of a charging 9-ton monster behind them, but also be wary of being trampled underfoot by this massive beast.
Section 15: Copyright Notice - WOTC Community Forums
Starting Statistics: Size Medium; Speed 30 ft.; AC +6 natural armor; Attack gore (1d8); Ability Scores Str 10, Dex 13, Con 11, Int 2, Wis 12, Cha 7.
7th-Level Advancement: Size Large, AC +3 natural armor; Attack gore (2d6); Ability Scores Str +8, Dex –2, Con +4; Special Qualities powerful charge.