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    Dinosaur, Pachycephalosaurus

    This bipedal reptile has a rounded, dome-like head adorned with bony frills and ridges.

    Pachycephalosaurus CR 4

    XP 1,200
    N Large animal
    Init +2; Senses low-light vision, scent; Perception +8

    DEFENSE

    AC 17, touch 11, flat-footed 15 (+2 Dex, +6 natural, -1 size)
    hp 37 (5d8+15)
    Fort +7, Ref +6, Will +2

    OFFENSE

    Speed 40 ft.
    Melee slam +8 (2d6+9)
    Space 10 ft.; Reach 10 ft.
    Special Attacks clobbering charge

    STATISTICS

    Str 22, Dex 15, Con 17, Int 2, Wis 12, Cha 5
    Base Atk +3; CMB +10; CMD 22
    Feats Improved Bull Rush, Power Attack, Run
    Skills Perception +8, Stealth +2

    SPECIAL ABILITIES

    Clobbering Charge (Ex)

    When a pachycephalosaurus hits a target with its slam attack at the end of a charge, it can initiate a bull rush as a free action to move the struck target back in the same direction as the dinosaur's charge. The pachycephalosaurus cannot move with the target of the bull rush. If a pachycephalosaurus scores a critical hit against a creature with its slam attack at the end of a charge, it also staggers the target for 1 round. If the victim succeeds at a DC 18 Fortitude save, the stagger effect is negated, but the victim still suffers the effects of the dinosaur's bull rush attempt. The save DC is Strength-based.

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