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    Crocodile

    This reptile lunges out of the placid water with shocking speed. Its jaw gapes open in a roar, its powerful tail lashing behind.

    Crocodile CR 2

    XP 600
    N Large animal
    Init +1; Senses low-light vision; Perception +8

    DEFENSE

    AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, –1 size)
    hp 22 (3d8+9)
    Fort +6, Ref +4, Will +2

    OFFENSE

    Speed 20 ft., swim 30 ft.; sprint
    Melee bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)
    Space 10 ft.; Reach 5 ft.
    Special Attacks death roll (1d8+6 plus trip)

    STATISTICS

    Str 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2
    Base Atk +2; CMB +7 (+11 grapple); CMD 18 (22 vs. trip)
    Feats Skill Focus (Perception, Stealth)
    Skills Perception +8, Stealth +5 (+13 in water), Swim +12; Racial Modifiers +8 on Stealth in water
    SQ hold breath

    SPECIAL ABILITIES

    Death Roll (Ex)

    When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple.

    Hold Breath (Ex)

    A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.

    Sprint (Ex)

    Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round.