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Cetacean, Narwhale

This small whale lacks a dorsal fin and has pale, mottled skin, but its most notable feature is the single tusk protruding from its nose, easily as long as a human.

Narwhal CR 3

XP 800
N Large animal
Init +3; Senses blindsight 120 ft., low-light vision; Perception +12


AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
hp 30 (4d8+12)
Fort +6, Ref +7, Will +3


Speed swim 80 ft.
Melee bite +7 (1d8+7)
Space 10 ft.; Reach 10 ft.
Special Attacks tusk


Str 21, Dex 17, Con 14, Int 2, Wis 15, Cha 6
Base Atk +3; CMB +9; CMD 22 (can't be tripped)
Feats Skill Focus (Swim), Toughness
Skills Perception +12, Swim +20; Racial Modifiers +4 Perception
SQ hold breath


Hold Breath (Ex)

Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score before it risks drowning.

Tusk (Ex)

A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a ×3 critical multiplier.