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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Cetacean‎ > ‎

    Cetacean, Narwhale

    This small whale lacks a dorsal fin and has pale, mottled skin, but its most notable feature is the single tusk protruding from its nose, easily as long as a human.

    Narwhal CR 3

    XP 800
    N Large animal
    Init +3; Senses blindsight 120 ft., low-light vision; Perception +12

    DEFENSE

    AC 16, touch 12, flat-footed 13 (+3 Dex, +4 natural, –1 size)
    hp 30 (4d8+12)
    Fort +6, Ref +7, Will +3

    OFFENSE

    Speed swim 80 ft.
    Melee bite +7 (1d8+7)
    Space 10 ft.; Reach 10 ft.
    Special Attacks tusk

    STATISTICS

    Str 21, Dex 17, Con 14, Int 2, Wis 15, Cha 6
    Base Atk +3; CMB +9; CMD 22 (can't be tripped)
    Feats Skill Focus (Swim), Toughness
    Skills Perception +12, Swim +20; Racial Modifiers +4 Perception
    SQ hold breath

    SPECIAL ABILITIES

    Hold Breath (Ex)

    Narwhals are expert deep divers, and a narwhal can hold its breath a number of minutes equal to 2 times its Constitution score before it risks drowning.

    Tusk (Ex)

    A charging narwhal can make a single gore attack with its tusk in place of its normal bite attack. If it hits, the tusk deals 2d6+14 points of damage with a ×3 critical multiplier.