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    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Animals‎ > ‎Bat‎ > ‎Bat, Dire‎ > ‎

    Summoned Creature: Dire Bat

    Dire Bat CR 2
    XP --
    N
    Large celestial/fiendish animal
    Init +2; Senses blindsense 40 ft., darkvision 60 ft.; Perception +12
     DEFENSE
    AC 14, touch 11, flat-footed 12 (+2 Dex, +3 natural, -1 size)
    hp 22 [30]
    (4d8+4) [4d8+12]
    Fort +5 [+7], Ref +6, Will +3
    SR 7
    Celestial - Resist Acid, Cold, and Electricity 5
    Fiendish - Resist Cold and Fire 5
     OFFENSE
    Speed 20 ft., fly 40 ft. (good)
    Melee bite +5 [+7] (1d8+4) [1d8+7]
    Special Attack Smite evil/good
     STATISTICS
    Str 17 [21], Dex 15, Con 13 [17], Int 2, Wis 14, Cha 6
    Base Atk +3; CMB +7 [+9]; CMD 19 [21]
    Feats
    Alertness, Stealthy
    Skills Fly +9, Perception +12, Stealth +4; Racial Modifiers +4 Perception when using blindsense
     SPECIAL ABILITIES
    Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+4) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.