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    Wolf-in-Sheep’s-Clothing

    A small forest animal sits motionless atop a worn stump—and then the stump's face peels open into a maw of sharp teeth.

    Wolf-in-Sheep's-Clothing CR 8

    XP 4,800
    N Medium aberration
    Init +4; Senses all-around vision, darkvision 60 ft.; Perception +14

    DEFENSE

    AC 21, touch 10, flat-footed 21 (+11 natural)
    hp 97 (13d8+39)
    Fort +9, Ref +6, Will +10

    OFFENSE

    Speed 5 ft., burrow 5 ft., climb 5 ft.
    Melee bite +12 (1d6+3), 8 tentacles +11 (1d4+1 plus grab and pull)
    Space 5 ft.; Reach 5 ft. (15 ft. with tentacle)
    Special Attacks constrict (tentacle 1d4+3), implant, pull (tentacle, 5 ft.)

    STATISTICS

    Str 17, Dex 10, Con 17, Int 6, Wis 14, Cha 7
    Base Atk +9; CMB +12 (+16 grapple); CMD 22 (can't be tripped)
    Feats Great Fortitude, Greater GrappleB, Greater Weapon Focus (tentacle), Improved Initiative, Lightning Reflexes, Multiattack, Skill Focus (Perception), Weapon Focus (tentacle)
    Skills Climb +15, Disguise -1 (+11 as tree stump), Knowledge (nature) +4, Perception +14, Sense Motive +8, Stealth +9; Racial Modifiers +12 Disguise as tree stump
    SQ corpse lure

    SPECIAL ABILITIES

    Corpse Lure (Ex)

    By setting a corpse atop its stump and riddling the body with small, extruded filaments, a wolf-in-sheep's-clothing can crudely maneuver the corpse, manipulating it like a puppet. The corpse cannot leave the stump or perform complex actions, but is instead used to lure larger prey within range of the wolf-in-sheep's-clothing's tentacles. The largest corpse a wolf-in-sheep's-clothing can manipulate in this fashion is two size categories smaller than itself (thus Tiny creatures for a Medium wolf-in-sheep's-clothing). When a wolf-in-sheep's-clothing uses a corpse like this, it gains a +8 bonus on Disguise checks beyond its normal racial bonus.

    Implant (Ex)

    A wolf-in-sheep's-clothing can infest a creature with its eggs in one of two ways. A creature that eats a carcass used by the monster as a corpse lure automatically becomes implanted. Alternatively, up to once per day, a wolf-in-sheep's-clothing can implant an egg into a helpless or pinned creature as part of a grapple action. The target can resist being implanted with a DC 19 Fortitude save, but if it fails, the seed gestates and becomes a self-aware creature that slowly steals nourishment from its host before finally exploding free of its host's gut. The parasite can be cut free of the host's belly with a DC 25 Heal check, which takes 1 hour and deals 3d6 slashing damage regardless of success or failure. Remove disease (or any similar effect) also kills an implanted egg.

    Wolf-in-Sheep's-Clothing Egg: Infestation—ingestion; save Fort 19; onset 1 day; frequency 1/day; effect 1d4 Str damage until host reaches 0, then 3d6 damage as parasite bursts free; cure 3 consecutive saves. The save DC is Constitution-based.