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    Well Lurker

    An open well-like hole surrounded by a crenellated edge hides the devouring mouth and lashing tentacles of this creature.

    Well Lurker CR 9

    XP 6,400
    N Large aberration
    Init +0; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +20

    DEFENSE

    AC 21, touch 9, flat-footed 21 (+12 natural, –1 size)
    hp 114 (12d8+60)
    Fort +9, Ref +6, Will +9
    DR 5/--

    OFFENSE

    Speed 10 ft.
    Melee 6 tentacles +15 (1d8+4 plus grab), bite +16 (2d8+8)
    Space 10 ft.; Reach 10 ft.
    Special Attacks swallow whole (2d8+8 plus 8 acid damage, AC 16, 25 hp)

    TACTICS

    This monster's tactics are simple. It waits for beings to attempt to draw water from the apparently bottomless depth before lashing out with tentacles, attempting to draw prey into its fanged mouth, biting and devouring foes whole. Cutting oneself out from the well lurker is nearly impossible as they brace their girth against solid stone, meaning one would have to climb out through the mouth of the beast in order to escape certain death and painful digestion.

    STATISTICS

    Str 26, Dex 11, Con 20, Int 4, Wis 13, Cha 7
    Base Atk +9; CMB +18 (+22 grapple); CMD 28 (can't be tripped)
    Feats Alertness, Improved Grapple, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (tentacle)
    Skills Perception +20