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    Trapper

    This massive creature resembles a manta ray with brownish-gray flesh turning lighter on its underside. No discernible eyes or appendages can be seen.

    Trapper CR 8

    XP 4,800
    N Huge aberration
    Init +5; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +23

    DEFENSE

    AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, -2 size)
    hp 117 (12d8+51 plus 12)
    Fort +8, Ref +7, Will +10
    Defensive Abilities amorphous; DR 10/slashing or piercing;
    Resist cold 10, fire 10

    OFFENSE

    Speed 10 ft.
    Melee buffet +17 (1d8+15)
    Space 15 ft.; Reach 10 ft.
    Special Attacks smother

    TACTICS

    A trapper waits until its prey is almost centered on its body near the "trunk" or "chest" before it strikes. It then quickly folds and wraps its body around its unsuspecting prey attempting to smother and squeeze it until it is dead.

    STATISTICS

    Str 30, Dex 12, Con 19, Int 14, Wis 15, Cha 14
    Base Atk +9; CMB +21; CMD 32 (can't be tripped)
    Feats Blind-Fight, Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth), Toughness
    Skills Climb +25, Knowledge (dungeoneering) +17, Knowledge (engineering) +14, Perception +23, Stealth +14 (+26 in areas of natural or worked stone), Survival +17; Racial Modifiers +12 Stealth in areas of natural or worked stone
    Languages Common, Undercommon (cannot speak)

    SPECIAL ABILITIES

    Smother (Ex)

    A trapper can try to wrap a creature up to one size smaller than itself in its body as a standard action. The trapper attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and deals buffet damage each round the hold is maintained. Further, a grappled opponent must hold its breath or suffocate. Attacks that hit a smothering trapper deal half their damage to the monster and half to the trapped victim.