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    Tendrul

    The size of a small whale, this amphibious creature has a pair of powerful flippers with which it pulls itself from the waters to sun itself on the stones. It has a head reminiscent of a piranha, the body of a giant grayish-black seal, and a bony razor-sharp scythe-like tail.

    Tendrul CR 7

    XP 3,200
    N(E) Large aberration (aquatic)
    Init +2; Senses darkvision 60 ft., keen scent; Perception +11

    DEFENSE

    AC 21, touch 12, flat-footed 18 (+2 Dex, +1 dodge, +9 natural, -1 size)
    hp 76 (9d8+27 plus 9)
    Fort +6, Ref +5, Will +9

    OFFENSE

    Speed 10 ft.; swim 40 ft.
    Melee bite +10 (1d8+5/x3 plus grab), tail slap +5 (1d6+2)
    Space 10 ft.; Reach 5 ft.
    Special Attacks constrict (1d8+5), gnashing of teeth

    STATISTICS

    Str 21, Dex 15, Con 17, Int 3, Wis 12, Cha 6
    Base Atk +6; CMB +12 (+16 grapple); CMD 24
    Feats Improved Iron Will, Iron Will, Power Attack, Skill Focus (Perception), Toughness
    Skills Perception +11, Swim +16
    SQ amphibious

    SPECIAL ABILITIES

    Gnashing of Teeth (Ex)

    If a tendrul scores a natural 20 on its attack roll with its bite attack and subsequently confirms the critical hit, it deals triple normal damage.

    Keen Scent (Ex)

    A tendrul notices creatures by scent in a 90-foot radius and detects blood in the water at ranges of up to 500 feet.

    Source
    Tome of Horrors Complete
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