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    Sudoth

    This vaguely humanoid creature has a head that resembles a large jelly fish. Extending down from its large head is a manlike torso and arms that again change into a long knot of feathery writhing tentacles which it uses as a means of propulsion beneath the waves. Its lower torso is a mass of writhing and twitching tentacles.

    Sudoth CR 3

    XP 800
    N Medium aberration (aquatic)
    Init +3; Senses all-around vision, darkvision 60 ft., watersense 60 ft.; Perception +12

    DEFENSE

    AC 16, touch 13, flat-footed 13 (+3 Dex, +3 natural)
    hp 26 (4d8+8)
    Fort +3, Ref +4, Will +5
    Defense DR 5/slashing or piercing
    Weakness Water dependant

    OFFENSE

    Speed 5 ft., swim 30 ft.
    Melee 2 slam +7 (1d6+4), spear +7 (1d8+4), tentacle +5 (1d8+2 plus paralysis)
    Special Attacks paralysis (1d6 rounds, DC 14)

    TACTICS

    Hunters by nature, sudoth are often encountered while on a hunting excursion.

    A common tactic is to grapple and paralyze a foe with its tail tentacles, and finish them off with stabs from their spear. Their tail tentacles excrete a paralytic substance.

    STATISTICS

    Str 18, Dex 16, Con 14, Int 11, Wis 12, Cha 8
    Base Atk +3; CMB +7; CMD 20
    Feats Multiattack, Swim-By Attack
    Skills Perception +12, Stealth +10, Survival +8, Swim +19, Racial Modifiers +4 Perception

    SPECIAL ABILITIES

    Water Dependent (Ex)

    A sudoth can survive out of the water for 1 hour per 2 points of Constitution and then begins suffocating.

    Watersense (Ex)

    A sudoth can automatically pinpoint anything in contact with the water within 60 feet.

    Source
    Tome of Horrors Complete
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