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    Shriezyx

    This oversized, eight-legged monstrosity stares ravenously from its three beady eyes, its gaping maw dripping with green venom.

    Shriezyx CR 4

    XP 1,200
    CE Medium aberration
    Init +7; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +12

    DEFENSE

    AC 17, touch 13, flat-footed 14 (+3 Dex, +4 natural)
    hp 38 (7d8+7); regeneration 3 (fire)
    Fort +5, Ref +5, Will +6
    Defensive Abilities ferocity; Immune mind-affecting effects
    Weaknesses fear of fire, vulnerable to fire

    OFFENSE

    Speed 30 ft., climb 30 ft.
    Melee bite +8 (1d6+1 plus poison), 4 claws +8 (1d4+1)
    Special Attacks slowing toxin, web (+8 ranged, DC 14, 7 hp)

    STATISTICS

    Str 13, Dex 17, Con 12, Int 3, Wis 12, Cha 2
    Base Atk +5; CMB +6; CMD 19 (31 vs. trip)
    Feats Great Fortitude, Improved Initiative, Step Up, Weapon Finesse
    Skills Climb +15, Perception +12; Racial Modifiers +4 Perception
    Languages Aklo

    SPECIAL ABILITIES

    Fear of Fire (Ex)

    A shriezyx within 30 feet of a fire the size of a torch or larger becomes shaken as long as it remains within that range. If damaged by fire, a shriezyx must make a successful Will save (DC equals the amount of fire damage dealt) or become frightened for 1 round.

    Poison (Ex)

    Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save.

    Slowing Toxin (Su)

    A shriezyx's web is coated with a supernatural toxin that numbs and deadens the nerves on contact. Any creature struck by a shriezyx's web must succeed at a DC 14 Fortitude save or become slowed (as the slow spell) for 1 minute. Each round, a victim may attempt a new DC 14 Fortitude save to end the effect early. This toxin fades quickly from spun webs—it can only affect targets on the round the web is spun. Existing webs remain sticky and tangled, but do not have this slowing effect. The save DC is Constitution-based.