Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎


A large amber eye tops a swollen head, surrounded evenly by four mouths loaded with needle-sharp teeth. This enormously long, yet slender creature stretches the length of five men and appears to be composed of twisted strands of pallid flesh and veiny musculature. The tentacle-like thing moves with the awkward, alien speed of a hunting insect, unnaturally still one moment and darting forth with incredible speed the next.

Rorkoun CR 6

XP 2,400
NE Huge aberration (aquatic)
Init +2; Senses darkvision 60 ft.; Perception +13


AC 18, touch 10, flat-footed 16 (+2 Dex, +8 natural, –2 size)
hp 76 (9d8+36)
Fort +9, Ref +5, Will +7
Weaknesses vulnerability to acid


Speed 30 ft., swim 40 ft.
Melee bite +11 (2d6+7 plus grab), tail slap +6 (2d6+3 plus grab)
Ranged gob +6 (1d6 plus stuck)
Space 15 ft.; Reach 15 ft.
Special Attacks constrict (2d8+7), gob


Str 25, Dex 14, Con 18, Int 9, Wis 12, Cha 10
Base Atk +6; CMB +15; CMD 27
Feats Blind-Fight, Great Fortitude, Greater Grapple, Improved Grapple, Stealthy
Skills Escape Artist +11, Perception +13, Stealth +8, Swim +23
Languages Common, Goblin (does not speak)
SQ deathwatch, squeeze


Aquatic Dependency (Ex)

A rorkoun violently dehydrates as soon as its body is wholly removed from water. Every round that part of a rorkoun’s space does not occupy the same square as a significant body of water (50 gallons or more), the creature takes damage equal to the number of rounds it has been outside water. The rorkoun stops taking damage as soon as it reenters the water.

Deathwatch (Su)

A rorkoun can sense life and death, as if under the effects of a deathwatch spell at all times.

Gob (Ex)

A rorkoun can spit a wad of viscous slaver at its prey. As a standard action, the rorkoun can make a ranged touch attack at a single creature up to 30 feet away. Creatures of Large size or smaller that are struck by the attack must succeed on a DC 18 Reflex save or become entangled. Flying creatures that fail their Reflex save fall to the ground. An entangled creature can escape by making a DC 18 Escape Artist or Strength check. Should an entangled target take any amount of acid damage, the sticky saliva is instantly dissolved. The save, skill, and ability check DCs are Constitution-based.

Squeeze (Ex)

Able to manipulate the shape of its highly malleable body, a rorkoun can easily slip through spaces not normally accessible to a creature of its size. For the purposes of determining how small a space a rorkoun can squeeze through, treat it as one size category smaller. A rorkoun can move into even smaller spaces by contracting, allowing it to treat its size as two size categories smaller.