Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎

Roper

A huge eye opens in this conical creature's front, just above a toothy mouth. Long strands of fibrous material whip from its sides.

Roper CR 12

XP 19,200
CE Large aberration
Init +5; Senses darkvision 60 ft., low-light vision; Perception +24

DEFENSE

AC 27, touch 10, flat-footed 26 (+1 Dex, +17 natural, –1 size)
hp 162 (12d8+108)
Fort +13, Ref +5, Will +13
Immune electricity; Resist cold 10; SR 27
Weaknesses vulnerability to fire

OFFENSE

Speed 10 ft.
Melee bite +20 (4d8+18/19–20)
Ranged 6 strands +10 touch (1d6 Strength)
Space 10 ft.; Reach 10 ft.
Special Attacks pull (strand, 5 feet), strands

STATISTICS

Str 34, Dex 13, Con 29, Int 13, Wis 16, Cha 12
Base Atk +9; CMB +22; CMD 33 (can't be tripped)
Feats* Improved Critical (bite), Improved Initiative, Iron Will, Skill Focus (Perception, Stealth), Weapon Focus (strand)
Skills Climb +27, Knowledge (dungeoneering) +16, Knowledge (religion) +13, Perception +24, Stealth +18 (+26 in stony or icy areas); Racial Modifiers +8 Stealth in stony or icy areas
Languages Aklo, Undercommon

SPECIAL ABILITIES

Strands (Ex)

A roper can extend up to six thin, sticky strands from its body at a time, launching them to a maximum range of 50 feet. A roper's attacks with its strands resolve as ranged touch attacks. These strands are quite strong, but can be severed by any amount of slashing damage (a strand is AC 20). A creature struck by a strand is numbed and weakened by the strange material, and must make a DC 25 Fortitude save or take 1d6 points of Strength damage. The save DC is Constitution-based.

Subpage Listing

*Special Roper Feats

You might want to consider some unique feats specifically for ropers in place of one or more of the standard feats given in the stat block.

The following two feats come from Dungeon Denizens Revisited:

Image of Reaper Miniatures'  02658: Stone Lurker
Sculpted by Bob Olley, painted by Angela Imrie