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Otyugh, Mutant

This three-legged freak is mostly mouth. Four tentacles, three tipped with barbs and one with eyes, extend from its sides.

Mutant Otyugh (3-tentacled Mutant) CR 4

XP 1,200
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Immune disease

OFFENSE

Speed 20 ft.
Melee bite +7 (1d8+4 plus disease), 3 tentacles +3 (1d6+2 plus grab)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks constrict (tentacle, 1d6+2)

STATISTICS

Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats  Skill Focus (Perception), Toughness, Weapon Focus (tentacle)
Skills Perception +10, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
Languages Common

SPECIAL ABILITIES

Disease (Ex)

Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

CONVERSION OF A VARIANT
Base Creature