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    Otyugh, Corpsefeaster

    This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.

    Corpsefeaster Otyugh CR 4

    XP 1,200
    N Large aberration
    Init +0; Senses darkvision 60 ft., scent; Perception +10

    DEFENSE

    AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
    hp 39 (6d8+12)
    Fort +3, Ref +2, Will +6
    Immune disease

    OFFENSE

    Speed 20 ft.
    Melee bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2)
    Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
    Special Attacks rot vomit

    STATISTICS

    Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
    Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
    Feats Skill Focus (Perception), Toughness, Weapon Focus (tentacle)
    Skills Perception +10, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
    Languages Common

    SPECIAL ABILITIES

    Disease (Ex)

    Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

    Rot Vomit (Ex)

    Corpsefeaster otyughs possess a particularly heinous ability that allows them to vomit forth a shower of rotting meat and bones in a 20-foot cone. Anyone caught in this cone must make a DC 14 Fortitude save or be nauseated for 1d4 rounds. Creatures caught in this cone must also make a save against the corpsefeaster’s disease, as if it had bitten them.