Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Aberrations‎ > ‎Otyugh‎ > ‎

Otyugh, Corpsefeaster

This three-legged freak is mostly mouth. Three tentacles, two tipped with barbs and one with eyes, extend from its sides.

Corpsefeaster Otyugh CR 4

XP 1,200
N Large aberration
Init +0; Senses darkvision 60 ft., scent; Perception +10

DEFENSE

AC 17, touch 9, flat-footed 17 (+8 natural, –1 size)
hp 39 (6d8+12)
Fort +3, Ref +2, Will +6
Immune disease

OFFENSE

Speed 20 ft.
Melee bite +7 (1d8+4 plus disease), 2 tentacles +3 (1d6+2)
Space 10 ft.; Reach 10 ft. (15 ft. with tentacle)
Special Attacks rot vomit

STATISTICS

Str 18, Dex 10, Con 13, Int 5, Wis 13, Cha 6
Base Atk +4; CMB +9 (+13 grapple); CMD 19 (21 vs. trip)
Feats Skill Focus (Perception), Toughness, Weapon Focus (tentacle)
Skills Perception +10, Stealth +2 (+10 in lair); Racial Modifiers +8 Stealth in lair
Languages Common

SPECIAL ABILITIES

Disease (Ex)

Filth fever: Bite—injury; save Fortitude DC 14; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.

Rot Vomit (Ex)

Corpsefeaster otyughs possess a particularly heinous ability that allows them to vomit forth a shower of rotting meat and bones in a 20-foot cone. Anyone caught in this cone must make a DC 14 Fortitude save or be nauseated for 1d4 rounds. Creatures caught in this cone must also make a save against the corpsefeaster’s disease, as if it had bitten them.