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Naga, Water

Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent’s long form sets its brightly patterned scales and glistening fins to flashing like gems in the surf.

Water Naga CR 7

XP 3,200
N Large aberration (aquatic)
Init +6; Senses darkvision 60 ft.; Perception +17

DEFENSE

AC 20, touch 15, flat-footed 14 (+6 Dex, +5 natural, -1 size)
hp 76 (8d8+40)
Fort +7, Ref +10, Will +9

OFFENSE

Speed 30 ft., swim 50 ft.
Melee bite +10 (2d6+5 plus poison), tail slap +5 (1d8+2)
Space 10 ft.; Reach 5 ft.

Spells Known (CL 7th; concentration +11)

3rd (5/day)protection from energy, suggestion (DC 17)
2nd (7/day)acid arrow, invisibility, mirror image
1st (7/day)expeditious retreat, magic missile, obscuring mist, shield, true strike
0 (at will)acid splash, daze (DC 14), detect magic, light, mage hand, open/close, read magic

STATISTICS

Str 20, Dex 23, Con 20, Int 11, Wis 17, Cha 18
Base Atk +6; CMB +12; CMD 28 (can't be tripped)
Feats Combat Casting, Eschew MaterialsB, Lightning Reflexes, Skill Focus (Perception), Skill Focus (Stealth)
Skills Bluff +8, Knowledge (local) +4, Perception +17, Spellcraft +11, Stealth +16, Swim +13
Languages Aquan, Common
SQ amphibious

SPECIAL ABILITIES

Poison (Ex)

Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 2 saves.

Spells

A water naga casts spells as a 7th-level sorcerer.