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    Lurker Above

    What looks at first like a stalactite unfurls into a shape like a manta ray, sailing silently downward with his rasp-like mouth wide.

    Lurker Above CR 7

    XP 3,200
    N Huge aberration
    Init +5; Senses blindsense 10 ft., darkvision 60 ft., scent; Perception +5

    DEFENSE

    AC 19, touch 9, flat-footed 18 (+1 Dex, +10 natural, –2 size)
    hp 85 (10d8+40)
    Fort +7, Ref +4, Will +9
    Defensive Abilities amorphous; DR 10/piercing or slashing; Resist cold 10, fire 10
    Weaknesses light sensitivity

    OFFENSE

    Speed 10 ft., climb 5 ft., fly 40 ft. (poor)
    Melee slam +15 (3d6+15 plus grab)
    Space 15 ft.; Reach 10 ft.
    Special Attacks constrict (3d6+15), smother

    STATISTICS

    Str 30, Dex 12, Con 19, Int 2, Wis 15, Cha 9
    Base Atk +7; CMB +19 (+23 grapple); CMD 30 (can't be tripped)
    Feats Blind-Fight, Combat Reflexes, Improved Initiative, Skill Focus (Perception), Skill Focus (Stealth)
    Skills Climb +18, Fly +1, Perception +5, Stealth +8 (+16 in rocky areas); Racial Modifiers +4 Stealth (+12 in rocky areas)

    SPECIAL ABILITIES

    Smother (Ex)

    When a lurker above grapples a target, it forms an airtight seal around its prey. A grappled target cannot speak or cast spells with verbal components, and must hold its breath (see Suffocation).