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    Gug

    This towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands.

    Gug
    CR 10

    XP 9,600
    CE Large aberration
    Init
    +1; Senses darkvision 60 ft.; Perception +27

    DEFENSE

    AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
    hp
    127 (15d8+60)
    Fort
    +9, Ref +6, Will +12
    Immune
    disease, poison

    OFFENSE

    Speed 40 ft., climb 20 ft.
    Melee
    bite +17 (1d8+7), 4 claws +17 (1d6+7)
    Space
    10 ft.; Reach 15 ft.
    Special Attacks
    rend (2 claws, 1d6+10)

    STATISTICS

    Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 11
    Base Atk
    +11; CMB +19; CMD 30
    Feats
    Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
    Skills
    Climb +15, Escape Artist +13, Knowledge (dungeoneering) +10*, Perception +27, Stealth +15, Survival +21; Racial Modifiers +8 Climb, +4 Escape Artist
    Languages
    Undercommon
    SQ
    compression


    Image used by permission of Purple Duck Games.

    * Editor's Note

    Based on skill distribution, it seems that this monster is missing his class bonus to Knowledge (dungeoneering). This value should be +13. GMs are encouraged to use this revised value.

    Family Ties

    Some bloodthirsty gugs gain awful powers as gifts from their alien patrons. These monsters are known as Gug Savants.