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Gug

This towering menace has a horrible, vertically aligned mouth and arms that split at the elbows into twin clawed hands.

Gug
CR 10

XP 9,600
CE Large aberration
Init
+1; Senses darkvision 60 ft.; Perception +27

DEFENSE

AC 24, touch 10, flat-footed 23 (+1 Dex, +14 natural, –1 size)
hp
127 (15d8+60)
Fort
+9, Ref +6, Will +12
Immune
disease, poison

OFFENSE

Speed 40 ft., climb 20 ft.
Melee
bite +17 (1d8+7), 4 claws +17 (1d6+7)
Space
10 ft.; Reach 15 ft.
Special Attacks
rend (2 claws, 1d6+10)

STATISTICS

Str 25, Dex 12, Con 18, Int 11, Wis 16, Cha 11
Base Atk
+11; CMB +19; CMD 30
Feats
Awesome Blow, Blind-Fight, Combat Reflexes, Greater Bull Rush, Improved Bull Rush, Lunge, Power Attack, Skill Focus (Perception)
Skills
Climb +15, Escape Artist +13, Knowledge (dungeoneering) +10*, Perception +27, Stealth +15, Survival +21; Racial Modifiers +8 Climb, +4 Escape Artist
Languages
Undercommon
SQ
compression


Image used by permission of Purple Duck Games.

* Editor's Note

Based on skill distribution, it seems that this monster is missing his class bonus to Knowledge (dungeoneering). This value should be +13. GMs are encouraged to use this revised value.

Family Ties

Some bloodthirsty gugs gain awful powers as gifts from their alien patrons. These monsters are known as Gug Savants.