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    Grindylow

    With a large head and numerous teeth, this unsightly creature resembles a goblin from the waist up and a greasy octopus below.

    Grindylow CR 1/2

    XP 200
    CE Small aberration (aquatic)
    Init
    +2; Senses darkvision 60 ft.; Perception +4

    DEFENSE

    AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
    hp
    5 (1d8+1)
    Fort
    +1, Ref +2, Will +2

    OFFENSE

    Speed 15 ft., swim 30 ft., jet 200 ft.
    Melee
    spear +2 (1d6+1/×3), bite –2 (1d3)
    Ranged
    spear +3 (1d6+1/×3)
    Special attack
    tangling tentacles

    STATISTICS

    Str 12, Dex 14, Con 13, Int 9, Wis 10, Cha 9
    Base Atk
    +0; CMB +0 (+4 trip); CMD 12 (18 vs. trip)
    Feats
    Weapon Finesse
    Skills
    Perception +4, Stealth +14, Swim +13; Racial Modifiers +4 Stealth, +8 Swim
    Languages Aquan
    SQ
    amphibious

    SPECIAL ABILITIES

    Tangling Tentacles (Ex)

    Although a grindylow can’t attack to cause damage with its six tentacles, these wriggling legs constantly writhe and reach out to tug at and trip adjacent foes. During the grindylow’s turn, it can make a single trip attack against any adjacent foe as a swift action. It gains a +4 racial bonus on trip attacks made with its tangling tentacles, and if it fails to trip a foe, that creature can’t attempt to trip the grindylow in retaliation.