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    Decapus

    This swollen cephalopod has ten writhing tentacles and a hideously monstrous face with pale, milky eyes on its bulbous body.

    Decapus CR 4

    XP 1,200
    CE Medium aberration
    Init +1; Senses darkvision 60 ft.; Perception +11

    DEFENSE

    AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
    hp 45 (6d8+18)
    Fort +4, Ref +3, Will +5

    OFFENSE

    Speed 10 ft., climb 30 ft.
    Melee bite +7 (1d6+3), tentacles +8 (2d4+3 plus grab)
    Special Attacks constrict (2d4+4)
    Spell-Like Abilities (CL 6th; concentration +7)

    At will--minor image (DC 13)

    STATISTICS

    Str 16, Dex 13, Con 15, Int 10, Wis 11, Cha 12
    Base Atk +4; CMB +7 (+11 grapple); CMD 18 (can’t be tripped)
    Feats Skill Focus (Bluff), Toughness, Weapon Focus (tentacles)
    Skills Acrobatics +7 (–1 jump), Bluff +7, Climb +16, Escape Artist +5, Intimidate +7, Perception +11, Spellcraft +6, Stealth +7; Racial Modifiers +4 Perception
    Languages Aklo
    SQ sound mimicry (voices), tentacles

    SPECIAL ABILITIES

    Tentacles (Ex)

    A decapus’s tentacles must all strike at a single target, but they do so as a primary attack.