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    Chon Chon

    This flying head has incredibly large ears that constantly flap to keep the creature aloft. It babbles to itself as it flies, as if to remind itself of secrets only it knows.

    Chon Chon CR 1/2

    XP 200
    CN Tiny aberration
    Init +2; Senses darkvision 60 ft.; Perception +6
    Aura jabber (15 ft., DC 11)

    DEFENSE

    AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
    hp 9 (2d8)
    Fort +0, Ref +4, Will +4

    OFFENSE

    Speed 10 ft., fly 60 ft. (good)
    Melee bite +1 (1d3–2)
    Ranged acid spit +5 (1d4 acid)
    Space 2-1/2 ft.; Reach 0 ft.
    Spell-Like Abilities (CL 3rd; concentration +4)

    Constantdetect magic

    STATISTICS

    Str 6, Dex 15, Con 10, Int 7, Wis 12, Cha 13
    Base Atk +1; CMB +1; CMD 9
    Feats Lightning Reflexes
    Skills Fly +15, Perception +6 (+10 to listen); Racial Modifiers Perception (+4 to listen)
    Languages Common

    SPECIAL ABILITIES

    Acid Spit (Ex)

    A chon chon can spit a disgusting blob of acid at a single foe, making a ranged attack with a range of 30 feet and no range increment. A successful attack deals 1d4 points of acid damage and forces the target to make a DC 11 Fortitude saving throw to avoid becoming nauseated for 1 round. The save DC is Constitution-based.

    Jabber (Su)

    A chon chon endlessly mutters half-remembered spells and meaningless arcane formulae to itself. This jabbering creates a kind of magical static that interferes with spells being cast nearby. Any creature attempting to cast a spell within 15 feet of a chon chon must make a successful DC 11 concentration check or lose the spell. This is a sonic, mind-affecting effect. The concentration DC is Charisma-based.