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    Choker

    This hunched-over wretch has long, pliable arms like tentacles capped with five wide, spiny claws.

    Choker CR 2

    XP 600
    CE Small aberration
    Init +6; Senses darkvision 60 ft.; Perception +1

    DEFENSE

    AC 17, touch 13, flat-footed 15 (+2 Dex, +4 natural, +1 size)
    hp 16 (3d8+3)
    Fort +2, Ref +3, Will +4

    OFFENSE

    Speed 20 ft., climb 10 ft.
    Melee 2 tentacles +6 (1d4+3 plus grab)
    Space 5 ft.; Reach 10 ft.
    Special Attacks constrict (1d4+3), grab (Large), strangle

    STATISTICS

    Str 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7
    Base Atk +2; CMB +4 (+8 grappling); CMD 16
    Feats Improved Initiative, Skill Focus (Stealth)
    Skills Climb +16, Stealth +13
    Languages Undercommon
    SQ quickness

    SPECIAL ABILITIES

    Strangle (Ex)

    Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.

    Quickness (Su)

    A choker is supernaturally quick. It can take an extra move action during its turn each round.

    Variants