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    Carbuncle (3pp)

    This creature resembles a cross between an anteater and armadillo. Embedded in its head is a large red jewel. The creature has a long snout and a low-slung body protected by several thick leathery bands. Its hide is dappled gray and brown, shading to lighter colors of gray on its underbelly.

    Carbuncle CR 1/2

    XP 200
    N Small aberration
    Init +0; Senses darkvision 60 ft.; Perception +8


    AC 16, touch 13, flat-footed 14 (+2 insight, +3 natural, +1 size)
    hp 8 (1d8+1 plus 3)
    Fort +1; Ref +2; Will +6
    Defensive Abilities foresight


    Speed 10 ft.
    Melee bite +1 (1d3 –2)
    Special Attacks discord


    Str 7, Dex 10, Con 12, Int 10, Wis 18, Cha 8
    Base Atk +0; CMB –3; CMD 9 (+13 vs. trip)
    Feats Toughness, Weapon FinesseB
    Skills Escape Artist +4, Knowledge (any) +4, Perception +8, Stealth +8
    Languages telepathy 100 ft.


    Discord (Su)

    As a standard action, a carbuncle can sow discord in a creature within 30 feet using its telepathy ability. It can use this ability once per round to affect one creature. An affected creature must succeed on a DC 14 Will save or fall into loud bickering and arguing with those around him. Meaningful communication is impossible. If the affected creatures have different alignments, there is a 50% chance that they attack each other. Bickering lasts 5d4 rounds. Fighting begins 1d4 rounds into the bickering and lasts 2d4 rounds. This is a mind-affecting effect. The save DC is Wisdom-based.

    Foresight (Su)

    A carbuncle has a +2 insight bonus to AC and Reflex saves. This ability is always active and cannot be negated or dispelled.