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Carbuncle (3pp)

This creature resembles a cross between an anteater and armadillo. Embedded in its head is a large red jewel. The creature has a long snout and a low-slung body protected by several thick leathery bands. Its hide is dappled gray and brown, shading to lighter colors of gray on its underbelly.

Carbuncle CR 1/2

XP 200
N Small aberration
Init +0; Senses darkvision 60 ft.; Perception +8


AC 16, touch 13, flat-footed 14 (+2 insight, +3 natural, +1 size)
hp 8 (1d8+1 plus 3)
Fort +1; Ref +2; Will +6
Defensive Abilities foresight


Speed 10 ft.
Melee bite +1 (1d3 –2)
Special Attacks discord


Str 7, Dex 10, Con 12, Int 10, Wis 18, Cha 8
Base Atk +0; CMB –3; CMD 9 (+13 vs. trip)
Feats Toughness, Weapon FinesseB
Skills Escape Artist +4, Knowledge (any) +4, Perception +8, Stealth +8
Languages telepathy 100 ft.


Discord (Su)

As a standard action, a carbuncle can sow discord in a creature within 30 feet using its telepathy ability. It can use this ability once per round to affect one creature. An affected creature must succeed on a DC 14 Will save or fall into loud bickering and arguing with those around him. Meaningful communication is impossible. If the affected creatures have different alignments, there is a 50% chance that they attack each other. Bickering lasts 5d4 rounds. Fighting begins 1d4 rounds into the bickering and lasts 2d4 rounds. This is a mind-affecting effect. The save DC is Wisdom-based.

Foresight (Su)

A carbuncle has a +2 insight bonus to AC and Reflex saves. This ability is always active and cannot be negated or dispelled.