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    Bogwiggle

    This gray-green beast appears to be an over-sized tadpole that never fully matured. Two large, bulbous eyes bulge from either side of its head, and a gaping mouth reveals jagged fangs. Scars cover its warty skin, running from its mouth all the way back to its finned tail.

    Bogwiggle CR 1

    XP 400
    CE Small aberration (aquatic)
    Init +5; Senses darkvision 60 ft.; Perception +1

    DEFENSE

    AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
    hp 16 (3d8+3)
    Fort +2, Ref +2, Will +4

    OFFENSE

    Speed 30 ft., swim 40 ft.
    Melee bite +4 (1d4+1), tongue –1 touch (sticky tongue)
    Space 5 ft.; Reach 5 ft. (10 ft. with tongue)

    STATISTICS

    Str 13, Dex 12, Con 13, Int 3, Wis 12, Cha 6
    Base Atk +2; CMB +2; CMD 13
    Feats Improved Initiative, Power Attack
    Skills Acrobatics +5, Stealth +9 (+17 in swamps), Swim +13; Racial Modifiers +4 Perception in swamps, +8 Stealth in swamps
    Languages Boggard (can't speak)
    SQ amphibious, swamp stride

    SPECIAL ABILITIES

    Sticky Tongue (Ex)

    A creature hit by a bogwiggle's tongue attack cannot move more than 10 feet away from the bogwiggle and takes a –2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the bogwiggle's actual hit points). The bogwiggle cannot move more than 10 feet away from the target, but can release its tongue's grip as a free action. Unlike a giant frog, a bogwiggle cannot pull targets toward it with its tongue.

    Swamp Stride (Ex)

    A bogwiggle can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a bogwiggle normally.

    Variant Bogwiggles

    As with boggards and the amphibians they are related to, bogwiggles are highly sensitive to their environments, and have varying appearances and abilities based on the region they are found in. Additionally, bogwiggles can have differing abilities based on exactly when in the transformation from tadpole to boggard they were stunted.

    Some develop painful, piercing croaks that can stun a human into submission, some have two sets of legs, and others have only tails. Still others have poisonous flesh, or can even spread filth fever through their bites.

    Croaking Bogwiggle (CR +0): These variant bogwiggles can produce loud and terrible croaks capable of stunning their enemies, much like their fully-developed kin. Because of how these bogwiggles developed, they lack the sticky tongue special ability. Any non-boggard creature within 30 feet of the bogwiggle must succeed at a DC 12 Fortitude save or be stunned for 1 round. This effect can be used once every hour. Creatures that succeed at this save cannot be affected again by the same bogwiggle's croak for 24 hours. The save DC is Constitution-based.

    Filthy Bogwiggle (CR +0): Raised from tadpoles in putrid pools stewed with waste and stocked with rancid meat, these bogwiggles spend their lives surrounded by disease. As such, filthy bogwiggles possess an immunity to disease and their bite has the potential to inflict their targets with filth fever.

    Poisonous Bogwiggle (CR +1): Some bogwiggles that are raised in especially toxic pools of water (a careful mixture monitored by their fully developed kin) develop their own poison glands that secrete a slimy poison that coats their skin and is infused in their flesh. Any creature that touches a poisonous bogwiggle or hits it with a natural attack risks poisoning itself. Bogwiggle slime does not affect boggards or boggard kin. In addition, poisonous bogwiggles are immune to poison of all kinds.

    Bogwiggle Slime: Skin—contact; save DC 11; frequency 1/round for 4 rounds; effect 1d2 Dex; cure 2 consecutive saves.