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Blindheim

This creature is a 4-foot tall frog-like humanoid with large, bulbous eyes that constantly emits bright yellow beams of light. Its skin is mottled yellow, growing darker across its back. Its feet are webbed as are its claws.

Blindheim CR 2

XP 600
CE Small aberration
Init +1; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 16, touch 12, flat-footed 15 (+1 Dex, +4 natural, +1 size)
hp 18 (4d8)
Fort +1; Ref +2; Will +5

OFFENSE

Speed 30 ft.
Melee bite +5 (1d8)
Special Attacks eye beams

TACTICS

A blindheim attacks by first blinding a foe with its gaze and then rushing in to use its bite attack. It can turn its eyes on and off as it wishes, but always leaves them on during combat.

Morale If over-matched, a blindheim flees.

STATISTICS

Str 10, Dex 12, Con 11, Int 2, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 13
Feats Skill Focus (Perception), Weapon Finesse
Skills Perception +11, Stealth +10, Survival +5; Racial Modifiers +2 Perception, +4 Survival

SPECIAL ABILITIES

Eye Beams (Ex)

When a blindheim’s eyes are open, it emits a 30-foot cone of light. It can see normally in this light and functions normally in areas of darkness (but not deeper darkness). A creature looking at a blindheim when its eye beams are “on” must succeed on a DC 12 Fortitude save or be blinded for 1 hour. A successful save renders the creature immune to the same blindheim’s eye beams for 24 hours. The blindness can be cured by remove blindness or more powerful magic. The save DC is Constitution-based.

Source
Tome of Horrors Complete
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