This hideous beast consists of two pale-skinned humanoid torsos connected at the waist so that one set of arms provides locomotion and the other is free to attack prey. A head with a fang-filled maw and elongated tongue sits atop each end. Its skin is hairless and translucent, and its eyes have nictating lenses.
AC 19, touch 13, flat-footed 16 (+2 Dex, +1 dodge, +6 natural)
Speed 30 ft.
Str 16, Dex 14, Con 16, Int 21, Wis 15, Cha 15
If an encephalon gorger begins its turn grappling an opponent, it can attempt to suck its brain fluid with a successful grapple check. If it pins the foe, it drains cerebral fluid, dealing 1d4 points of Intelligence drain each round the pin is maintained. On each successful mindfeed attack, the encephalon gorger gains 5 temporary hit points. This ability does not work against nonliving creatures or creatures without a central brain mass. The encephalon gorger must be able to reach the head or neck of the target creature to use this ability.
As a move action, an encephalon gorger can gauge the relative intelligence level of any creature within 60 feet as follows: unintelligent, animal (Int1–2), low (3–8), average (8–12), high (13–16), genius (17–20), or supra-genius (21+).
The mind of an encephalon gorger is an alien and dangerous place. Should a creature attempt to scan the mind or read the thoughts of an encephalon gorger (with detect thoughts, telepathy, or the like), it must make a successful (DC 21) Will save or be driven permanently insane (as by an insanity spell, caster level 15th); if the save succeeds, the creature is instead confused (as the spell) for 1d4 rounds. The save DC is Intelligence-based.