Super Paper Mario

GameCube? No. Wii? Ah, Wii Wii! Hoh hoh hoh. Au revoir.

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Super Paper Mario


  • System: Wii
  • Developer: Intelligent Systems
  • Release: April 9th, 2007 (U.S.)

      Long long ago (in a dimension far far away), a book of prophecies was created. Many peeked into its pages seeking good fortune, but none were pleased with what they read. This came to be known as the Dark Prognosticus, and it was sealed away in the darkness, where mortal eyes would not know of the horrifying demise of worlds it predicted.

     One day, Princess Peach is kidnapped. Big surprise. Mario and Luigi spring into action and infiltrate Bowser's castle, only to find him PLOTTING to kidnap the princess. The real culprit soon appears--a freak known as Count Bleck. He uses strange powers to send Mario to a weird dimension where he learns that the fate of all worlds is now in jeopardy.

     Preventing the doom forseen by the Dark Prognosticus that Count Bleck is fulfilling means fulfilling the Light Prognosticus, written in an attempt to save all worlds from destruction. To do this, Mario must use his new ability to flip between 2-D and 3-D, the help of three other heroes spoken of in the Light Prognosticus, and fairy-like creatures called Pixls, each with their own unique abilities.

Cheats/Tips and Glitches (Spoiler warning.)