Paper Mario: The Thousand-Year Door

I can't describe this game's epictitude in one line.

Take it home, now!

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Super Mario RPG: Legend of the Seven Stars

Paper Mario

Mario & Luigi: Superstar Saga

Paper Mario: The Thousand-Year Door

Mario & Luigi: Partners in Time

Super Paper Mario


  • System: GameCube
  • Developer: Intelligent Systems
  • Also Known As: Paper Mario 2
  • Known As by People Who Like Long Titles: Paper Mario 2: The Thousand-Year Door
  • Release: October 12th, 2004
  • Save Files: 4 (per memory card. 17 blocks required)

If I had to destroy all but one of my GameCube games, this would probably be the one I'd keep. Or maybe Super Smash Bros. Melee... Anyway, this is my favorite Mario RPG of all. Gameplay is just like Paper Mario--you level up by getting 100 star points, you run around everywhere, jump up to places, hammer everything you see...

Mario receives another letter from Peach. Peach is at Rogueport, a sea town under which a fantastic legendary treasure is supposedly hidden. Peach wants to find that treasure, with Mario's help of course. She mails the treasure map to Mario as well. When Mario gets to Rogueport, Peach is gone...

Hey, did you know...
-This is the first Mario RPG that allows saving after the final boss's defeat?
-All of the partners form the original Paper Mario have sprites in the programming? Cameos were apparently planned, but only Parakarry and Bow made it...
-The Nintendo DS was released only forty-one days after the American release--forty-one days and Bub could've brought a DS on the train instead of a GBA.
-The last two bits of information contain the exact same amount of characters (letters, punctuation, counting spaces)? Heh heh heh.




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