OzViz 2014

8th - 9th December 2014, Queensland University of Technology, Brisbane


We cordially invite you to participate in OzViz 2014 on the Monday 8th and Tuesday 9th of December 2014 and hosted by 'HPC and Research Support' and the 'Institute for Future Environments'  at the Gardens Point campus of QUT in Brisbane.

The sessions will be located in P-Block the home of QUT's "Cube" (which doesn't resemble a polyhedron of the same name).  Have a look behind the scenes to see how the the system operates. http://www.thecube.qut.edu.au/]

The format will follow the usual pattern of presentations and discussions.  With a couple of special guests thrown in for good measure.  We are aiming for 4 sessions on the Monday and 3 on Tuesday (to give you a chance to catch reasonable flights home).  If you have particular suggestions and want to argue for lots of time let us know.  The best contact for now is Mark Barry (m.barry_at_qut.edu.au)

Important dates & locations:
17th  November: deadline for presentation abstract submission,
24st  November: acceptance notification,

28th November:  Registration is FREE (please register to assist with catering etc.)     Register Now
8th-9th  December: OzViz 2014 workshop (Queensland University of Technology, P-Block, Rm 417 - the forum).

OzViz 2014 will be free for all participants.
We will gather for the customary Workshop 'dinner' at a local venue (at your expense).


The workshop venue is located in P-Block on the QUT Gardens Point campus on the edge of the Brisbane CBD area (map).  Any city hotels will be about a 10 - 15 minute walk from the campus, and those across the river at South Bank are more in the 15 - 20 minute walk range (a nice walk along the river and over the Goodwill Bridge).

Program (update 4/12/2014) - PDF version is available to download at the bottom of this page.

08:30 - 09:00
Registration, coffee / tea
09:00 - 09:15SESSION 1WELCOME
09:15 - 10:15
Keynote Talk:  Prof Tim ForesmanGIS keynote
World renowned former NASA and UN Chief Environmental Scientist, Prof Tim Foresman, is the inaugural Spatial Industry Business Association (SIBA) Chair of Spatial Information at QUT.  This newly created position exemplifies a tertiary institute that is future focused and cognisant of the critical significance the spatial industries is playing in shaping Australia’s knowledge economy, and our future built and natural environments.  SIBA’s sponsorship of this professorship is testament to the peak association’s serious commitment towards building Australia into the spatial industries’ global thought leader, and recognition of the fact that this needs stronger alignment and tight collaboration between academia and member businesses

10:15 - 10:45

SESSION 2Chaired by 
10:45 - 11:15
Daniel Fisher Delivering large scale content: The Cube asset pipeline

Learn how The Cube team’s content pipeline helps their artists, designers and programmers deliver the best content for the challenging interactive space. Learn more about the Unity Framework that helps them work efficiently from conception to final launch of interactives on The Cube, as well as the challenges and benefits of simulating The Cube environment on a normal PC.

11:15 - 11:45
IFE ViserQUT Cube
11:45 - 12:15

P-Block local tours
12:15 - 12:45
Jesse HelliwellCurtin Hive
12:45 - 13:45

SESSION 3Chaired by
13:45 - 14:15
Selvan PatherThe University of The Sunshine Coast has been awarded an Education Investment Fund (EIF) grant for the construction of an “Engineering Learning Hub” on its Sippy Downs Campus. As part of this funding agreement, USC is to provide an iconic, state-of-the-art visualisation facility to be used for the teaching of engineering curriculum. This talk provides an overview of the three specialist visualisation areas currently being developed.
14:15 - 14:45
Ben SimonsUTS Data Arena
14:45 - 15:15
Daniel Filonik
As technological capabilities for capturing, aggregating, and processing data continue to improve, the question is how to best utilise this resource. When automatic methods of analysis fail, it becomes necessary to rely on human background knowledge, intuition, and deliberation. This creates demand for data exploration interfaces that support the analytical process, allowing users to be productive and derive knowledge from data. Such interfaces have historically been designed for experts. However, there have been calls for involving a broader range of users that act as citizen scientists, which places high demands in terms of usability. Initial developments in the field of Personal Visualisation have already been embraced by early adopters, such as members of the Quantified Self community. Nevertheless, further work is required to support truly open-ended, free-flowing data analysis.

Visualisation is one of the most effective analytical tools for humans to work with abstract information. This project looks specifically at visualisation in co-located, shared-workspace environments. The aim of this research is to develop interfaces that leverage the collective interpretation capacity of end-users. Exploratory data analysis benefits especially from diverse perspectives, as well as flexible compositional models that allow users to mix, match, and manipulate data sets to obtain a variety of visual representations. Therefore, this research employs a user-centred design process to identify suitable high-level abstractions and interaction concepts for collaborative visualisation specification. The presentation outlines the current state of research and preliminary findings.

15:15 - 15:45
Ajay Limaye Drishti Prayog is a free software for presenting volumetric data on touchscreen based systems. Users require minimal to no training to use Drishti Prayog. This system can be deployed in public spaces such as museums, department foyers, trade exhibitions. Drishti Prayog can also be employed in teaching as well as in talks and scientific presentations. The open source program Drishti (https://github.com/AjayLimaye/drishti) is used to author the content for Drishti Prayog. This allows intended audience to explore the data in a controlled manner.

For those without touchscreen, equivalent keyboard and mouse gestures are supported.
15:45 - 16:05

SESSION 4Chaired by
16:05 - 16:35
June KimThis practice-based research explores and helps to define the concept of process, notion of liveness and relationality within the construction of meaning of the interactive art. In investigating these notions as the construction of meaning, this research draws attention to audiences’ engagement to interactive art installation within the interactive process rather than the context of interactivity in conjunction with technology and novelty, which may be dominant and manifested as central part of interactive art. By focusing on interactivity as a means to widen the social base for art, this project explores ways of how the interactive process opens up as the process of installation and allows broader understanding of the interactive art.
16:35 - 17:05
Erik PoppeVisualization of Awareness Information in Distributed Collaboration using Virtual Environments.

Computer support for remote collaboration has long been of interest to research and industry alike. However, existing technology still lacks support for visual cues used in collocated collaboration, which affects communication and coordination between collaborators.
My work examines the use of virtual environment technologies that enable both the use of natural communication and coordination behaviours and the use of advanced display technology such as the Oculus Rift. A virtual environment was designed and implemented for collaborative process modelling drawing on theories from process modelling, computer-supported cooperative work, communication and virtual environments research. The proposed virtual environment was evaluated empirically, showing evidence that a) the unique affordances of virtual environments change communication and coordination behaviours in remote collaboration and b) these changes improve the collaboration process.
And traditionally we go for "unofficial dinner", from 1800 - late :-)

DAY 2 - Tuesday 9th December


09:15 - 10:15
Damien Watkins

Dr Damien Watkins is the Research Team Lead of the Computational Software Engineering and Visualisation team at CSIRO. Amongst other projects, the team is responsible for the development of Workspace, a scientific workflow and visualisation platform used on projects across CSIRO and which was recently made available for external usage. Prior to working at CSIRO, Damien worked for almost ten years at Microsoft, working in Microsoft Research (Computational Science), Visual C++ (Language Conformance) and Bing (Internet Search). Damien’s first book was titled “Programming in the .NET Environment”. Damien has a PhD in Software Engineering from Monash University.

Workspace is a scientific workflow platform that allows researchers to focus on their science while developing robust and sustainable software applications. Requirements such as visualisation, distribution, testing, integration and provenance reporting are provided by the platform. Researchers can easily develop new capabilities or expose existing libraries through C, C++, Python or JavaScript via inbuilt facilities - or “callout” to other software packages such as R. Thus, Workspace makes it very easy to mix and match existing and new capabilities within an easy to use graphical drag and drop environment, but without the burden of having to design and implement the glue to make all the components work together.

10:15 - 10:45

Chaired by 
10:45 - 11:15
Julian HeinrichVisualising Biological Data for Research and Outreach
CSIRO & Garvan Institute for Medical Research
Experimental biology is delivering data of rapidly increasing volume and complexity; current methods used to visualize and analyse these data are often inadequate, and urgent improvements are needed if life scientists are to gain insight from this data deluge, rather than being overwhelmed. Our group uses data visualization, human-computer interaction, and user experience design to create powerful and easy to use bioinformatics resources of broad interest to life scientists. We will present several new resources created in our group and discuss VIZBI, an international initiative aimed at improving the global standard of visualization in bioinformatics tools. We will also present VizbiPlus, a project that addresses this challenge by creating scientifically accurate animations.
11:15 - 11:45
Kristina JohnsonAnimation principles for effective visualisation
Kristina Johnson, CSIRO
How to apply some of the twelve main principles of animation to optimise the clarity and visual appeal of scientific visualisation work.  Learn about staging and composition to draw the viewer’s eye to the most important features in an image, make diagrams easier to read, create more flowing camera movements and enhance images with a sense of balance, light and shadow.
11:45 - 12:15
Mohammadreza Hosseini, Tomasz Bednarz, Arcot Sowmya
Human Computer Interaction in medical imaging

Bacteria reproduce simply and rapidly by doubling their contents and then splitting in two. The majority of bacteria in the human body are countered by the human immune system. However, some pathogenic bacteria survive and cause disease. Enabling of remote control and visualization of pathogenic species can reduce direct exposure of researchers. The visualization of augmented biological data can also speed up the extraction of useful information. This can be achieved using contactless interactions with viewed scenes, by the use of camera-based gesture recognition technologies. Utilising an immersive environment such as a 3-D hemispherical dome for visualization can also enhance user experience when exploring complex interior structures and morphology of bacteria during the course of biofilm formation. In this presentation, we uncover limitations of current technology for the design of a real-time natural contactless interactive system. In this work, Human Computer Interaction (HCI) experiments were carried out with Gesture Camera as a touchless input device to track a user's hand gestures and an iPad device as a touch-based interaction during a task-oriented user study. Conclusions are drawn based on statistical analysis of user experience in interaction experiments with microscopy images of bacteria in bacterial biofilm formation. We also introduce a new bio-secure system for interactions with bacterium biofilm images using the AR technology to improve safety in the experimental lab. In proposed application, we used state-of-the-art real-time features detection and matching methods
12:15 - 12:45
Tomasz Bednarz"Science in Demoscene"

Demoscene (Underground Real-Time Art) was born in the computer underground, and demos are the product of extreme programming and self-expression (see for example https://www.youtube.com/watch?v=UmS6LtNwMcE). And many demoscene productions are inspired by real science, the science presented in very creative ways - visuals synchronized with the music to achieve maximum awesomeness, but also sending the message to the viewer. This message that will touch you, if you really believe in art+science.
12:45 - 13:45

Chaired by
13:45 - 14:15
Phil GoughThe Missing Link Between Design and Science: Creating a Design Understanding for NEUVis

Non-Expert User Visualisation (NEUVis) is a design exercise, but how does creating data visualisations fit into the practice of design?  A creative practitioner, such as an artist or designer needs to understand the audience as well as the data, so they need to collaborate with scientists, but how does this work?  This talk will outline some interesting results of an ongoing Research through Design project into end-users’ impressions of different creative data visualisations, and how iterative design methods can be applied to the production of creative visualisations of data for the general population.
14:15 - 14:45

14:45 - 15:00
15:00 - 15:30

Mark Barry,
Dec 3, 2014, 10:08 PM