Yet another RTA anniversary passes me by! This is the sixth year the show has existed, and I haven't released a single episode in over 3 of those years. Unfortunately, even though all scripts are complete, I have not yet had the opportunity to record voice work for the final episodes of Reynaldo The Assassin Season 3. There's a lot of weird shit going on in my personal life at the moment, nothing too serious, but it's very time consuming. However, it's still definitely on the plate. Keep the hope alive! IT WILL BE FINISHED EVENTUALLY! Now, back to boring life business (for now).
Well, I've finished the rest of the RTA scripts for Season 3! Unfortunately, I've been having a hard time finding an opportunity to do the voice acting due to noise and lack of free time. However, once I get the voice acting complete, all I will need is free time, so that helps. The remaining 6 episodes to wrap up the story clocks in at about 6800 words, so it's been quite a project. Adding in the first three episodes and the Season 3 special, the word count will likely be over 10,000. I hope I can get this project complete in a timely manner now that I have begun working on it again, and hopefully everyone will enjoy the results after this long wait.
Hi all, I have an exciting update today. About 2 years ago, I had the pleasure of meeting one of my friends from Youtube, Dulvluspa
, in real life! An aspiring filmmaker, this guy has completed some amazing and complex film projects at a young age. When we met in Orlando, FL, we shot some footage for a kooky idea called "Confessions of A Bad Director," a reality-TV style show centered on fictional versions of ourselves. I would play the hapless director who desperately needs advice from Dulvluspa, who plays the rich filmmaker who is trying to decide whether to help me out or not. Well, it's been a long project, but it is finally complete and released! I'm very proud of how this turned out, and I'm happy to have had the opportunity to work on this with some great people. Dulvluspa handled nearly everything after we shot the initial footage, and the resulting video definitely showcases his style and narrative skill. Check it out!
Well, at least for awhile. A long, long while. Zombies have been going strong in gaming for a long time now (probably since Half-Life’s original batch of zombie mods), but the sheer volume of zombie flavored games currently swirling around might stagger even the most stalwart survivalist. From just a quick glance on Steam’s front page, I discovered 12 games featuring zombies to some extent. Here’s the list of titles in the order in which I found them:
- 7 Days To Die
- The Walking Dead Season 1 and 2
- Project Zomboid
- Zombie Tycoon II
- Dead Sky
- Wasteland 2
- State of Decay
- Killing Floor
- Dying Light
- Ray’s The Dead
Don’t get me wrong, some of these are great games (The Walking Dead anyone?), and some of these are goofy or even spoofy, but after awhile these titles just start to bleed together. Take DayZ for instance. Is this a continuation of the mod Day-Z? Is there any connection to the book or the movie World War Z? Ignoring the fact that they’re selling something that won’t be released for over a year, the mere concept of another DayZ, regardless of spelling/punctuation, is simultaneously confusing and unmemorable. Here’s the description for the game (keep in mind, I’m not knocking the game. It might be awesome. I’m just knocking the tired subject matter):
“Welcome to the world of DayZ, hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few that have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive.”
Replace “DayZ” with nearly any other multiplayer survivalist game featuring the increasingly vague threat “the infected” and nothing will change (Dead Island immediately comes to mind at least). Hell, if you remove the multiplayer survivalist angle, this might fit the description of Zombies Ate My Neighbors. The first thing that bugs me is how there is a big ol’ capital “Z” in the title, but no mention of the word “zombie” anywhere on the Steam page. Why even call it DayZ then? Why not just call it Day of The Infected or DayV for Virus? The description doesn’t just avoid the cliché word “zombie,” though. They actually go to great lengths to make this tired overworked idea sound fresh.
I particularly enjoy how they emphasize that whatever infection this game features is “new and presently unknown.” Right. Like the zombie virus is a fresh concept from some visionary horror genius. I also enjoy “you are one of the few that have survived.” No shit? I get to play one of the survivors? Then they mention new again with “new wasteland.” Will it really be different from any other zombie wasteland ever envisioned? Not likely. But they have to keep pressing words like “new” and “unknown” in order to keep this game summary even remotely engaging. It’s the illusion of the new thing, but definitely not a new thing in itself.
Now, I’m not saying that every game needs to be experimental and interesting like Overgrowth, The Novelist, or two of my recent favorites, The Swapper and Shelter. Those types of games have their place just like tired, overused survivalist post-apocalyptic zombie shooters do. And I’m definitely not saying that we need more games like Professional Farmer 2014 or Woodcutter 2013 (yes, someone made these games exist for some reason). I’m just saying we as a gaming culture should move on to the next big obsession already. Zombies are over. Decapitate and set aflame already. Well, that's my two cents at least. Peace!
I only have 2 more RTA scripts left to write, and Season 3 will be completely written (so no more Season 2 type endings)! The story is shaping up pretty well, although it has been a great challenge writing for so many characters. That's one reason why the episodes in Season 3 are roughly twice as long as the first two seasons. I have the RTA mod all set up and ready to go, more or less. So, after I finish the last script I will be doing all the voice acting at once, then I'll be getting characters placed and ready to film. Since it's been over 3 years since the last episode came out (wow, I suck!), I will be releasing all of the remaining episodes back to back once they're all complete. I'm going to crack down on this, so I hope it won't take too much longer to finish everything. What comes after that? I don't know yet, but whatever it is I'll try to make it as awesome as possible! I can say one thing, RTA will not die with the end of Season 3!
Well, I'm back to finishing the RTA scripts! Like I said once a long time ago, I want to have every script finished before continuing Season 3 in order to avoid another weird ending like Season 2 had. I already have the idea in my head, and I'm trying to add enough foreshadowing so that it'll be satisfying when we get there. Just as a refresher for us all, here's a layout of the major characters:
Reynaldo: We should know this guy by now, his name is the freakin' title of the show! Reynaldo is ostensibly 18 or 19 years old (it's unclear how long the timeline takes), but he's bald and looks about 40. This is what having Caius Cosades for a father will do to your looks, apparently. After completing the nearly pointless quest of reclaiming his father's missing Assassin's armor, he helped the Ninja's Guild retain their name by fighting a bunch of robots? He also befriend Captain Pirate, the Pirate Captain and Lil' Rey along the way, among a bunch of other insane characters from Season 1. Now, he's gotten himself into the Hero's Guild, much to Lil' Rey's chagrin.
Lil' Rey: Ah, the lesser demonoid of the subtype Scampus. He is probably the reason why people continue to watch RTA at all. He's Reynaldo's total opposite in almost every way. A short, foul-mouthed, angry, and pessimistic Summoned Demon, he's made the Demon Realm his home for like 10,000 years or so (his age is unclear). He becomes bound to Reynaldo forever when Reynaldo summons him in Episode 4 of Season 1. He possesses Ancient Demon Magic which makes him get kinda bigger than normal? It's not clear if Ancient Demon Magic confers any other benefits, and probably doesn't help Lil' Rey fight any better. He's the Hero's Guild's 2nd newest member after Reynaldo, although he wasn't too pleased about that development, being generally non-heroic most of the time and all.
Strong Man, Intelligent Man, Fast Man, and Sensitive Man: Our Heroes! Adapted from a canceled series, Heroes of Oblivion, these characters form the core of the Hero's Guild. They go on noble quests by the bidding of the Guildmaster, and strive to be righteous and awesome at all times. They each possess double the amount of their eponymous qualities, although the reason for this has not yet been revealed. They are inextricably involved with the evil Doctor who has caused eternal night to fall on the land, but they don't yet know why or how. Their quest, and by extension Reynaldo's quest, is to bring light back to the land and defeat the evil Doctor who seems to be taunting them. They have also recently recovered the Ancient, Sacred, Blood Amulet of the Sea.
The Evil Doctor and Harry: Although we don't yet know much about this evil Doctor, we do know that he is a Doctor, and he is evil (not to be confused with Dr. Evil, mind you). His name will be revealed in the very next episode, which is delightfully stupid, and eventually his motivations for antagonizing the Heroes will eventually become clear. Right now, he has caused darkness to fall over all the land forever, which is pretty inconvenient as it turns out. But! The darkness itself is not the Doctor's main goal, of course. That would be too easy due to his Magic Technology Machine. What does this evil Doctor have up his sleeve? Don't worry, it's not a bunch of robots this time XD
Durzog: This is a terrifying creature summoned accidentally by Reynaldo, who thinks it is some kind of illusion. Of course, Durzog is no illusion, as our Heroes have encountered him once already. According to Intelligent Man, Durzog is abnormally large for his species and is wandering quite far from his natural habitat. Of course, Reynaldo and Lil' Rey aren't going to admit they summoned this powerful beast, so what will happen? No one knows yet, but you can expect Durzog to show up again before Season 3 is finished. He might even play a pivotal role in the plot!
As I've mentioned cryptically once before, SOMEONE WILL DIE this season. It won't be Lil' Rey, I already pulled that one on you guys, haha! We might even get a few appearances from past characters as well! I know at least one kneecap-biting rodent will make a cameo, as well as one rapid-talking salesman! Will the fabled Janet finally make her appearance, too? I'm not sure! But things are definitely coming together, albeit a little slowly. But steady progress is being made. I have all the characters recreated in the Morrowind CS. I just have to place them in the world, film, record dialog, edit, and render! And, thanks again to Teechan, I might even incorporate lip syncing! We will see how it goes.
Last thing, and I want some opinions on this. Should I release each episode weekly like I used to? Or should I just wait and release them all at once when they're done? I'm definitely going to have all remaining episodes complete before releasing the next one, but I thought maybe to make up for the huuuuuge haitus I could release them all at once instead of making people wait even longer for each one to come out. Let me know! Peace!
Today I ran across a Kickstarter project that really piqued my interest. Bloom: Memories seems to be one of those action-adventure RPGs (a la Diablo and Torchlight), albeit with a slightly different focus than most gamers might expect from the genre. In Bloom: Memories, combat and killing are not the only ways to progress. From the short trailer, there seems to be stealth elements and cooperation with other NPCs included as options for advancing the story. Combine these new game mechanics (new to the action-adventure RPG genre at least) with lush, colorful, and quite frankly beautiful backgrounds and landscapes (see screenshots on the right), and Studio Fawn just might have a recipe for success.
Pledging $10 will get you a digital copy of the game, so there's no reason not to back the project now. Besides, there's only 10 days left in the campaign! Studio Fawn still needs about $5500 to meet their crowdfunding goal, and I cashed in at the $99.00 tier (because plushies are awesome). At this level, I get an extra copy to give away, so I'll probably do some kind of contest like I did with the logo awhile back. Fun for everyone!
Anyway, this is only the second Kickstarter project I've ever funded, the first one being the Dick Figures movie (which was awesome, by the way) over a year ago. I usually miss the funding time-limit for some reason like I did with the Torment: Tides of Numenera one, so I was glad to be able to catch this project while it's still being funded. Go contribute to the creative development of a genre! Also, vote for it on Steam Greenlight while you're at it!
Oh yes, I have re-setup the MGE and all. Distant land is working wonderfully (check out the image to the right). Why yes, that is Vivec that you can see from Balmora. Frame-rates are staying high and consistent so far, but I'll have to see how FRAPS changes things. Right now, I have Distant Land setup to show 20 cells away, which is quite a lot, but the fog is set to start after only 2 cells, so that helps. Anyway, hopefully now the CS won't crash every other day like it was when I was using the Morrowind Graphics Overhaul 3.0 for Steam mod. I'M GOIN' OLD SCHOOL ON THIS.
I've decided to start featuring some games that either look exciting and haven't been released yet, or have been released and are awesome. In most cases it will be a lower-profile game that many people may not be super aware of, and in all cases it will be a game that appeals to me in some super strong way. I'm proud to announce the first game to be featured here is Wrack, a new old-school shooter.
Wrack aims to scratch the itch of nostalgia that many of us have for the old-school, fast-paced shooters like Doom, Quake, and to a lesser extent, Red Faction 1, Unreal, and Half-Life 1. I couldn't detect one modern shooter element from the screenshots or trailer. There seems to be no boring cover system or superficial "tactical" elements, at least. I also hope there is no regenerating health/armor either. From what I've seen, Wrack seems to lack a HUD altogether, which could prove to be pretty awesome.
What I did see were tons of pickups, crazy jumps, lots of different enemies you can frag, and interesting level design. These are things that I've particularly missed in modern shooters like Call of Duty and Battlefield. I understand that CoD and Battlefield games are not trying to be old-school shooters, but for those of us who do still look back on the olden days fondly, there haven't been many recent offerings (besides Painkiller and a few others). Wrack seems like it will fit that bill, and it's about time!
However, if you are worried that Wrack is going to be a carbon copy of those older shooters, then worry not! The art style is interestingly cartoony and reminiscent of cell-shading or even comic books. There seem to be different characters you can play as, and there seems to be an RPG-esque character development system in place as well.
All-in-all, I'm excited to get my copy when I get paid at the end of the month (it's available as an Early Access game right now).
So, Morrowind CS is being finicky and weird AS FRIKKIN' USUAL. I just spent the last few hours reinstalling, repatching, remodding, and re-everything-ing. Morrowind is running smooth with MGSO3, and the CS is up and running...sort of. The most I've accomplished is recreating the Summon Scamp spell for Lil' Rey and, with the help of Teechan, recreating Reynaldo himself. Of course, the DB armor was missing its meshes, but Teechan came to the rescue and provided them! Here's what sweet success looks like: