Bashed Patch

Prior Reading:  Finishing the Installation


    Most plugins should be checked where they appear in the various bashed patch sections.  There are few exceptions, some of which are listed below.  Keep in mind that BOSS is often more current than mods' documentation as far as tagging is concerned.  If a discrepancy bothers you, ask about it in the BOSS thread.  All plugins that will be merged (green) or only imported (purple, italicized or sometimes regular black text) should not be active during the rebuilding of the bashed patch.  That ensures that the changes are imported and merged as expected.
>> notes:  2)  Oblivion.esm should be checked wherever it appears.  3) Import Names is fairly lax, so you can opt not to choose plugins there if you wish.  4) The bashed patch only imports content if necessary.  In other words, if a plugin is active and its (would be imported) changes are not overridden later in the LO, they will not be imported into the bashed patch.  If the plugin is not activate during the rebuilding, the changes will be imported.


"safe" - checking everything (except for mentioned exceptions) is usually fine
"cosmetic" - checking these is up to you and not checking thing here will not break functionality


Right-click on the bashed patch, and choose "Rebuild"...
  • ==Bash Tags==
  • Alias Mod Names - safe
  • Merge Patches - safe, but not necessary for mods that are covered with import alone (just makes the bashed patch bigger)
  • Import Actors - safe
  • Import Actors: AI Packages - safe
  • Import Actors: Death Items - safe
    • FCOM: uncheck Oblivion WarCry
  • Import Actors: Animations - safe
  • Import Cells - climate, light, owner, water
    • if you notice water at random heights, try removing the C.Water tag from a plugin or two
  • Import Factions - check your overhauls' readmes
    • MMMforOOO, FCOM:  uncheck OOO ESP and OOO ESM here
  • Import Graphics - safe, cosmetic
  • Import Inventory - safe, mod that makes greater change wins
  • Import Names - safe, cosmetic
  • Import NPC Faces - safe
  • Import Relations - check your overhauls' readmes
    • MMMforOOO, FCOM:  uncheck OOO ESP and OOO ESM here
  • Import Roads - safe
  • Import Scripts - safe
  • Import Sounds - safe
  • Import Spell Stats - broken
  • Import Stats - safe, important for overhauls and MOBS
    ==Bashed Patch Tweaks==

    >> notes:  1) These are all safe, but some may have odd results when used with certain mods.  2) Right-click on tweaks with variable settings to change the setting.
  • Globals - Timescale, ...  <-- Use the Timescale and Respawn tweaks in the bashed patch instead of wasting plugin slots.
  • NPC Tweaker
  • Tweak Assorted
    • XXX show rings - making clothes show jewerly can cause nasty effects when using mods that add rings to create certain effects (i.e., RGO, Supreme Magicka)
  • Tweak Clothes
  • Tweak Names
  • Tweak Settings
  • COBL Catalogs
  • Contents Checker
  • Leveled Lists - selecting automatic usually suffices
  • Morph Factions - see the readme
  • Power Exhaustion - see the readme
  • Race Records - order matters!
  • SE World Tests - stops SI inhabitants from rattling on about Cyrodiil topics while the PC is there

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