Meng-Jhen Wu

中文姓名  

性別  

入學時間  

學校/系所

碩士論文題目

吳孟珍

2011/09

國立臺南大學資訊工程學系碩士班

第二型基因模糊推論系統於圍棋棋力適性評估之應用

英文姓名

實驗室電話

畢業時間

Meng-Jhen Wu

(06)2606123 ext. 7704

 

個人著作(期刊論文/國際會議論文/國內會議論文/專利)

期刊論文

1. C. S. Lee, M. H. Wang, Y. J. Chen, H. Hagras, M. J. Wu, and O. Teytaud, "Genetic fuzzy markup language for game of NoGo," (SCI) Knowledge-Based Systems, vol. 34, pp. 64-80, Oct. 2012. 

2. C. S. Lee, M. H. Wang, M. J. Wu, Y. Nakagawa, H. Tsuji, Y. Yamazaki, and K. Hirota, "Soft-Computing-based emotional expression mechanism for game of Computer Go," (SCI) Soft Computing, vol. 17, no. 7, pp. 1263-1282, Jul. 2013. 

3. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "T2FS-based adaptive linguistic assessment system for semantic analysis and human performance evaluation on game of Go," (SCI), IEEE Transactions on Fuzzy Systems, vol. 23, no. 2, pp. 400-419, Apr. 2015.

國際會議論文

1. C. S. Lee, M. H. Wang, M. J. Wu, Y. Nakagawa, H. Tsuji, Y. Yamazaki, and K. Hirota, "FML-based emotional expression system for computer Go application," 2012 World Congress Computational Intelligence (IEEE WCCI 2012), Brisbane, Australia, Jan. 10-15, 2012.

2. C. S. Lee,M. J. Wu, M. H. Wang, O. Teytaud, H. M. Wang, and S. J. Yen, "T2FML-based adaptive assessment system for computer game of Go," 2013 IEEE International Conference on Fuzzy Systems (FUZZ-IEEE 2013), Hyderabad, India, Jul. 7-10, 2013.

3. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "Adaptive Assessment System for Human Performance Evaluation on Game of Go," 2013 International Conference on Fuzzy Theory and Its Application (iFuzzy 2013), Taipei, Taiwan, Dec. 6-8, 2013.                                                   

4. C. S. Lee, M. H. Wang, M. J. Wu, O. Teytaud, and S. J. Yen, "T2FS-based adaptive linguistic assessment system for semantic analysis and human performance evaluation on game of Go," (SCI) IEEE Transactions on Fuzzy Systems, 2014. (Accepted) (DOI:10.1109/TFUZZ.2014.2312989)

國內會議論文

1. 李健興, 蘇銘凱, 吳孟珍, 陳昱仁, 王美慧, 山崎洋一, 廣田薰, “模糊知識本體於圍棋情感機器人之應用,” 第十六屆人工智慧與應用研討會(TAAI2011), 桃園, 2011.

2. 李健興, 吳孟珍, 中河祐貴, 王美慧, 辻洋, "基於FML之模糊知識本體於電腦圍棋對局應用," 第十六屆人工智慧與應用研討會(TAAI 2011), 桃園, 2011.

專利