a clock face,
to the rules.
Place any number, from 1 to 12, in each square of the puzzle maze.
Numbers must run in some sequence from 1 to 12 or 12 to 1, like on a clock face.
Each number’s ‘neighbor’ — any square above or below, to left or to right, NOT separated by a maze wall (diagonals are not neighbors) — must be one of the two numbers nearest on a clock. For instance, a 6 can only be next to a 7 or a 5. The number 12 can have either an 11 or a 1 as neighbors, and a 1 can only have a 12 or a 2 next to it.
In a 12x12 maze, you must use twelve of each of the numbers to complete the puzzle. In other words, you must us a total count of twelve ‘sets ' of 1 through 12. However, they do not have to be in twelve continuous ‘runs' of 1 through 12.
In each puzzle, the grid size determines the solution requirements, as all mazes are multiples of twelve. For instance, in a 6x6 maze (36 squares), you would have to use three of each of the twelve numbers of 1 through 12 (12x3=36) to solve that puzzle. Again, they do not have to be in three continuous ‘runs’ of 1 through 12. (See 'Non-Continuous Solution Illustrated' on Path Strategy page for an example.)
________________End of Rules_________________
We suggest you read:
'Path Strategy' and 'Hints'
before you start.
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