The NMNT Expo

Shortlink to the New Media New Technologies 2012 website:

New Media & New Technologies (NMNT)

In new media one trend, technology or fad quickly follows the next. For anyone with an interest in media technology it is important to be up to date with the latest and greatest, from augmented reality to social networking, and from three dimensional printing to location aware services. However it is equally important to be able to critically reflect on these trends, to identify what is really novel and what is merely a hype. The NMNT course covers a range of the latest new media technologies and concepts, organized by more timeless themes such as new media  history, social relationships, space and intelligent perception and action, so that these technologies can be placed into perspective. The course is a mix of lectures and practical assignments, and students are asked to create a product that incorporates a new technology or concept and motivate why it is not just a gimmick or hype. New Media New Technology2011  is a course in the Mediatechnology Programme at LIACS, Leiden University.

The Open Lab Expo

The results of the student projects will be shown at the Scheltema Complex in Expo 1 in Leiden. The expo will not be a traditional static exposition, but more like an open Lab. Many of the installations will be interactive, some of these are early studies, others will be more like polished end products, and the students will be around to answer questions about the concepts, ideas and methods behind their work, and even hack some more on the fly. Opening times (to be confirmed): 4pm to 9pm. 

See also the annoucement on the Scheltema website.

Installations and Projects

Below we list the works on display, but more have been created - check the Students webpages for more.


By Jaap

  • Litter, final assignment. We all see it, we all feel it. But what if seperating trash would be more fun? Would people then be inclined not to litter but to put it in the right place?
  • Suppose: A computer knew how you felt, then why not let the computer chat with your friends for you? You can them be busy doing the more important things in life, like updating your Facebook status and tweeting. Chatter (Assignment 2)
  • Monopoly revamped! Swirl through old technologies!


By  Patrick

Creation of social artworks with multiple iOS devices through accelerometer and gyroscope data.


By  Mathijs van Meerkerk and Tom Groen 

The unholy marriage between ASCII art and a mechanical typewriter. Read more >> 

Physical Facebook: A steampunk version of facebook.


By  Berber and Martin

Twanvas is a connection between the virtual world of twitter and the real world of space. Twanvas encourages people to draw on a flipboard. The progress of these real drawings will then be uploaded to the virtual twitter space. Twanvas connects virtual and physical spaces and makes us think about how we perceive space and time. (A brief description will be added asap.)


By Atze, Tijl and Alwin

Kinecticle is a physicle particle game that involves the human as the controller. Users have to collaborate to win the game. 

Teletext 404: Teletext is static, and passive, but I does not have to be that way.

Face Pong: Using optical face tracking, a derivative of the famous Pong game was created.

The Desyncapitator

By Jan Jaap and Erik

Our brain has the capability to process loads of visual data. This data is partly generated by our eyes which let us perceive the world around us. Maybe we can observe more visual aspects of the world if we weren’t limited to only our eyes.

Behold The Desyncapitator, a visual extension machine which will try to blow your minds by feeding a digital remixed version of the surroundings on your retina.

Puzzle time!

By Wynand Huizinga

Puzzle time is a project which tries to determine whether people can be trained to read new to the world clocks. A variety of completely weird clocks are shown to users who'd like to know what time it is. As a preview, you can try to see what time it is while this still was taken:

StreetBrokr Mobile Game

By Jaap, Ronald van Essen, Patrick Heneise, Wynand Huizinga, Erik Jansen, Berber de Vries, Martin Weber, Alwin Zwets

The concept for the mobile game has been sold to an investor. For that reason, we unfortunately cannot publish any info about the game in public. For more info, please visit us at the Scheltema Complex, Tuesday May 31st. 


By Heike

decoding reality in allusion to the workings of the human eye.

artscii – ascii art playground

30 seconds extension

By Paul

The game 30 seconds is a bit like the well known Pictionary, but instead of drawing you have to describe the words on your card. The problem with the game is that it come's with a small set of cards and by now we know most of them and the game is less fun. I decided to make an extension for this game. The words for the extension I get from Wikipedia page titles. They are displayed on a mobile phone. Because there are many page titles on Wikipedia that are to difficult or don't make any sense. There will be an option in the app to rate the words. This way we can reduce the number of bad words.

Right brain - left face

Work in progress: Does right brain activity reflect on the left half of the face? and vice versa.

Also showing: Dynamic Digits, a clock using numbers from its surrounding environment to show the current time.

Travel in space and time through invisible doors

In this installation you are invited to explore everyday life stories in a different way. 
Come and open “invisible doors” in time and space. 
Be someone else, while you still have your own identity.
While you move your body (forward, backward and in any direction) in the physical space, you trigger different sounds, that will transport you to a different universe of multiple spaces and different times. In this universe define your own rules, create and recreate life experiences, time travel in others lives in infinite ways.

Announcement (dutch)

New Media New Technology 2011
Open Lab Expo
Tuesday May 31, 2011
Scheltema Complex - Marktsteeg 1, Leiden

Nieuwe media, kunst, wetenschap en technologie komen samen in de New Media New Technology (NMNT) Open Lab Expo van master studenten Media Technology van de Universiteit Leiden. De studenten tonen halffabrikaten en eindproducten van het vak NMNT dat de laatste New Media technologieen en concepten combineert met meer tijdloze themas als New Media History, Old Media, Social, Mobile, Things & Space.

De expo is niet een traditionele statische expositie, maar meer een dynamisch ‘Open Lab’ oftewel een open werkplaats. Veel van de installaties zijn interactief en zijn exploratieve vingeroefeningen die nieuwsgierig maken naar meer. Alle makers zijn aanwezig om vragen te beantwoorden en van gedachten te wisselen over de concepten, gedachten en technologieen achter hun werk, en soms kan er ter plekke verder geklust worden. Iedereen is welkom, met maar nadrukkelijk ook zonder nieuwe media achtergrond.

Nieuwsgierig? Kijk op voor voorbeelden van projecten en op voor meer informatie over the MSc Media Technologie als opleiding voor Creative Research.