Experience                        

VFX Supervisor

Ohio Film Group

Various

Supervising & Pipeline Development

May 2017 – Present

Managing and overseeing all Visual Effects (VFX) operations. Supervising, training, and recruiting artists. Ensuring delivery of high-quality shot work. Working with Director of Technology to build and optimize VFX/CG pipeline. Interfacing with clients regarding bids for film, television, and advertising projects. Working with company leadership to develop strategies for studio growth.

Lighting Artist

Walt Disney Animation Studios

Moana

Lighting & Compositing

Aug 2016 – Oct 2016

Lit and composited hi-resolution publicity shots for Moana Marketing using Hyperion and Nuke.


Key Lighter

Arc Productions

Various

Key Lighting & Compositing, Scripting

Sept 2015 – July 2016

Lit and composited sequence key shots using Renderman, Mental Ray, Arnold, and Nuke. Developed Python UI to streamline the generation of clean Nuke files. Projects: Ice Age: The Great Eggscapade, Dragons: Race to the Edge, Barbie Starlight Adventure, Trollhunters, Tarzan and Jane

Co-Founder

Traceback Studios

Independent Animated Short Film

One Per Person

Co-Director, Writer, Pipeline Engineer, Generalist

Oct 2010 – Present

Wrote and Co-Directed an award-winning original 8-minute animated short film. Supervised an all-volunteer international crew of over 100 people. Implemented Python tools and workflows for data management, shot tracking, lookdev updates, file QC checks, UV transfers, lighting propagation, linear workflow, and render optimization in Maya 2011 with Mental Ray. Created online tutorials. Additional Tasks: Visual Development, Modeling, Layout, Technical Animation, Look Development, Compositing.  

Lighting Artist

Walt Disney Animation Studios

Big Hero 6, Frozen, Wreck-It Ralph

Lighting & Compositing

Apr 2012 – Nov 2014

Lighting and Compositing using Renderman, Hyperion, and Nuke. Lit shots with complex effects elements, heavily refractive environments and volumetrics.

Compositor

Rhythm & Hues

Life of Pi, Chipwrecked

Compositing

Aug 2011 – Mar 2012

Compositing and blue screen removal. Color corrected and paint fixed plates using a variety of keying and roto techniques.

Lighting Artist

Sony Imageworks

The Smurfs

Lighting & Compositing

Jan 2011 – Jun 2011

Lighting and Compositing to integrate CG elements into live-action background plates using Katana.

Technical Director

Walt Disney Animation Studios

Tangled

Look Development and Lighting

Jul 2009 – Oct 2010

Collaborated with department leads, software team, artists, and other TDs to build an efficient new lookdev and lighting pipeline. Developed tools for material transfer, element commits, queue rendering, point cloud-based hair occlusion setups, aov bookmarking, and foliage optimization. Lit, composited, and created stereo conversions of shots for film and publicity.

Technical Director, Associate

Sony Imageworks

G-Force

Look Development, Lighting & Compositing

May 2008 – Jun 2009

Lighting and Compositing to integrate CG elements into high-dynamic range imagery. Designed user-friendly tools to automate tasks including shot setup, IBL setup, lookdev checks, compositing templates, shadow and aov assignment.

Beowulf 3D

Stereoscopic Lighting & Compositing

Feb 2007 – Oct 2007

Lighting and compositing of stereoscopic shots, using a combination of re-projection, warping, and re-rendering methods. Provided technical support to lighters. Implemented Python and shell scripts to streamline lighting tasks.


Teaching Assistant

Cornell University

CS 565:Computer Animation (Fall) and CS 566:Advanced Animation (Spring)           Aug 2004 Jun 2006

Taught weekly sections, prepared tutorials, evaluated student work, advised teams

Software Intern

Sony Imageworks

Monster House

Summer 2004

Supported Software, Layout and Rigging teams. Completed training program: Lighting, MEL, Storyboarding, Life Drawing

 

 

Research & Development


Masters Thesis

Cornell University

Jan 2007

 

A Sketch-Based Interface for Parametric Character Modeling

Objective: To merge the freedom of drawing with the advantages of a 3D parameter-based character modeling.

Tasks: Developed a tablet-based interface for “sketching” changes to an animatable face mesh, while tracking facial landmarks to display interactive guides for maintaining anatomical proportions. Implemented plugins for Maya in C++, and GUIs in MEL.                                                            *Recipient of the Richmond Harold Shreve Award

 

 

Education                                                                                                                               


 

 

 

 

Cornell University

Cornell University

May 2007

Jan 2004

Masters of Science

Bachelor of Arts


Major:    Computer Graphics    Minor: Art

Majors:  Computer Science and English



 

 

 

 

 

Skills                                                     


Applications


Maya, 3DS Max, Katana, DLight, Arnold, Renderman, Hyperion, Houdini, Nuke, Premiere, AfterEffects, Photoshop

Computer

Programming


Languages: C++, MEL, Python, Java, Matlab, C, Unix, RSL. Projects: Image-based Lighting UI, 3D Modeler & Renderer, 2D Paint, Photon Mapping for Caustics and Diffraction, Maya modeling plugins, Traffic Simulator.



Traditional Art



Drawing, painting, and sculpture