media & game development‎ > ‎mission(s)‎ > ‎strategy‎ > ‎OODA‎ > ‎TIME‎ > ‎

CHOICE

draw(scivic mission frame(s)::  politic(s) / violence / chance(s

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 play creative role(s)::  ROAD  GEM  BRIDGE 

media -- modern / battletool(s) / spread(s) / poetic(s) / motion(s)identity / building(s) / etc 

strategy -- serious / educationgame(s) / screen(s) / impact(s) / war(s) / space(s) / quote(s)  http://code.eliens.net/

http://dance.eliens.net/ http://fall.eliens.net/ http://us.eliens.net/
http://pi.eliens.net/ http://fly.eliens.net/
http://scape.eliens.net/ http://fox.eliens.net/ http://manhattan.eliens.net/
...
4 9 2
3 5 7
8 1 6
...
http://manhattan.eliens.net/ http://fox.eliens.net/ http://scape.eliens.net/
http://fly.eliens.net/ http://pi.eliens.net/
http://us.eliens.net/ http://fall.eliens.net/ http://dance.eliens.net/

reading(s) -- martial / careerteacher(s) / hack(s) / slowbrainissue(s) / dilation / topic(s) http://trap.eliens.net/

  • Brian Christian, Tom Griffiths -- Algorithms to Live By: The Computer Science of Human Decisions (amazon)
  • Yuval Noah Harari -- Homo Deus: A Brief History of Tomorrow (amazon)
  • Paul Virilio -- The Vision Machine (amazon)
  • T. S. Wiley, Bent Formby -- Lights Out: Sleep, Sugar, and Survival (amazon)

(includeadvice to (potentialplayer(s) -- have fun !

and as an (additional) intellectual challenge, I may ask you: what is the resolution of choice ? 
remember, it is about commitment !
and ... ehm ... another invitation... wait ... slow, slow, slow ...   technology + co-creativity = utopia ?

http://program.eliens.net/ upside-down / current / cycle / stage  :: http://www.cs.vu.nl/~eliens/create/@machine-line-experiment.html trail(s) -- Æ http://fly.eliens.net

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campaign(sagainst noise::  create / learn / observe / play / topical media 

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