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Camerawork View











Overview


This is accessed from the Video Camera icon at the top of the Moviestorm screen. Next to this icon is a small orange arrow which opens a menu whose only option currently is to add a "New Camera".

The purpose of this view is to allow you to set up the "shots" that you will compile to make your finished movie. It consists of the main window which represents the current view from your active camera, and on the left hand side there is a collapsible panel which is used to group all your different camera shots into three groups, "Free Shots" "One-Shots" and "Targeted Shots". These shots are known as "Viewpoints" and they are created automatically every time you add a new camera shot to the timeline. On the lower right of the screen is another collapsible panel showing small images of the views through each of your cameras on the lower right hand side of the screen.

Below them all is a timeline showing three tracks. The upper one shows events for the current camera, the middle is the Audio track and the lower combines all the actions and events for each actor. To the right of this timeline is a small preview window which also shows the current view in the active camera. This window is useful when you are editing a shot in the main screen as it shows you what the original view looked like. To the left of the timeline is a "Clear all" button which deletes all camera view key frames for the active camera from the timeline.



Main Window


To add or edit a camera key frame you move the timeline bar to the correct point in time then click on the main window or on one of the "Camera Angles" views in the top left of the screen. This creates a "Viewpoint" or snapshot of the image which acts as a bookmark - especially useful in the Cutting Room view.

Initially the main window only has a label at the top left telling you which camera you are using and a time display at the top right which reflects the current position on the timeline. However when you add a new shot or edit an existing one using the controls that appear along the bottom:


Change Lens


This opens a small panel with sliders which allow you to adjust the following:

Zoom - The apparent magnification factor of the lens.

Focal Distance - The distance away from the camera at which objects will appear to be in focus.  Note if the Depth of field option is switched off in the initial Settings screen you won't see this option.

Focal Range - The depth of the scene that will be in focus. An infinite Focal Range means everything will be in focus. Note: If the Depth of Field option is switched off in the initial Settings screen you won't see this option.


Jump camera to this view


Choosing this option will cause the active camera to "Cut" to the new view at this point in the timeline.


Move camera to this view


Choosing this option will cause the active camera to "Pan" from the previous key frame view to the new view.


Don't change the camera angle


Discards the new view you have been working on.





Types of shot


There are three basic types of shot and normal Screen Navigation controls can be used in setting them up.


Free Shot


In a free shot, the camera has no particular target and captures anything that passes in front of the lens.

To add a free shot simply click on the main window. You will see a grid of grey lines appear on the image with two orange "tilt" arrows at either end of the horizontal line in the middle of the screen. Use the mouse to drag an arrow up or down if you want to use "Dutch Tilt" in the shot.


Targeted Shot


In this type of shot, the camera is free to rotate to keep a particular actor or object in frame at all times.

To add a targeted shot you click on the main screen and then single click again on the target you desire. You will then see a yellow "Target" symbol appear. You can also find a pre-set targeted shot in the "Camera Angles" list. Choose the picture which display the actor's name, then click on one of the three arrows underneath it to find the "target shot" option.

Note that this kind of shot actually targets the specific body part of an actor and it can behave erratically sometimes.


One shot


A "one shot" targets only one particular actor or object. To add a one shot you click on the main screen and then double click again on the target you desire. You will see a grid of thick yellow lines appear. You adjust the shot by dragging the horizontal lines vertically or the vertical ones horizontally.

You can also find a couple of one shot options in the "Camera Angles" list. Choose the picture which display the actors name, then click on one of the three arrows underneath it to see all the different options.




Menu Options available on other view icons


The Lighting panel is accessible by clicking on the yellow dropdown arrow which is visible next to the "Set Workshop View" at the top of the main window.




Camerawork View Videos


For more things that can be done in the Camerawork View, watch these Official Video Tutorials created by Moviestorm Limited.



NextCutting Room View

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