Guideline Map movements in imaginative ways.
The computer allows mapping movements in many imaginative ways, in particular in ways that are not possible in real life, offering players fantasy-fuelled opportunities they do not have otherwise. Mapping does not need to be literal or slavishly true-to-life. Example |  | Puss in Boots Kinect | Wii Tennis | In Puss in Boots Kinect a player's wild arm and foot movements result in elegant, swash-buckling sword-fighting actions. This feels plausible and engaging when one is playing as a fairy-tale cat! | Wii Tennis maps every simple up-down arm movement into a successful tennis serve, fuelling the player's fantasy of being a successful and accomplished tennis player. |
Strategies Map movement in a non-linear fashion, for example in a tennis fantasy game a weak forehand movement results in a strong hit. Add additional virtual movement to mapped movement. Engage "avateering": make the player's movements look better than they really are.
DO engage your creativity in the mapping process. DON'T use this guideline if you want to simulate a real-world sports experience, such as designing a golf simulator. |
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