Map imaginatively

Guideline
Map movements in imaginative ways.

Details
The computer allows mapping movements in many imaginative ways, in particular in ways that are not possible in real life, offering players fantasy-fuelled opportunities they do not have otherwise. 
Mapping does not need to be literal or slavishly true-to-life.
Example
 
 
 Puss in Boots Kinect Wii Tennis
In Puss in Boots Kinect a player's wild arm and foot movements result in elegant, swash-buckling sword-fighting actions. This feels plausible and engaging when one is playing as a fairy-tale cat! Wii Tennis maps every simple up-down arm movement into a successful tennis serve, fuelling the player's fantasy of being a successful and accomplished tennis player.

Strategies
  • Map movement in a non-linear fashion, for example in a tennis fantasy game a weak forehand movement results in a strong hit.
  • Add additional virtual movement to mapped movement.
  • Engage "avateering": make the player's movements look better than they really are.
DOs and DON'Ts
DO engage your creativity in the mapping process.
DON'T use this guideline if you want to simulate a real-world sports experience, such as designing a golf simulator.
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