Orb Crafting

Divine Orb - sell at marketplace - 6200 gold
Flawed Orb - sell orb - 600 gold - or use excess stale cheese and sell charm
Flawless Orb - sell - 4200 gold or craft/sell empowered anchor charms
Simple Orb - save for antiskele charm or Warpath charms


Divine Orb (have 4) - great charm, but worth not worth harvesting Frozen scrolls at this time. Sell orb)
Forbidden Grove
Give To Friends
Lagoon
Marketplace
Mountain
Pinnacle Chamber
S.S. Huntington II



Formula: Dragonbane - extra catchability for Dragon Mouse in Dracona, drops Chest with Heatbath BP
            This charm is only consumed when a Dragon Mouse is encountered.

Description     Qty     Cost (Each)
Divine Orb     1     Loot / marketplace - 6200 gold
Frozen Scroll     1     In Mysterious Box, dropped by Acolyte mouse (Ancient Box, Runic Cheese) Arcane and Shadow less, others no effect.
Charmbit     120     25



Flawed Orb (have 31) don't feel a need to increase power, traps and bases are enough, sell orb or use
            excess stale cheese and sell charm
Give To Friends
Harbour
Marketplace
Windmill

Formula: Rotten Charm - increase power, increases chance of stale cheese but it takes stale cheese to craft

Description     Qty     Cost (Each)
Flawed Orb     1     Loot / Marketplace - 600 gold
Stale Cheese     1     Loot
Charmbit     12     25

Formula: Super Rotten Charm - increase power, increases chance of stale cheese but it takes stale cheese to craft
Flawed Orb     1     Loot / Marketplace - 600 gold
Stale SUPER|brie+     1     Loot / Gifting
Charmbit     12     25


Flawless Orb (have 27)(don't need scientists charm lots of RA B potions and done at Lab,
        scrap metal for empowered anchor - need 6 scrap metal for heatbath 12 for ACRONYM,
        then sell or craft/sell empowered anchor charms
Bazaar
Cape Clawed
Give To Friends
Harbour
Laboratory
Lagoon
Marketplace
S.S. Huntington II

Formula: Empowered Anchor Charm prevents being washed out of Balack's Cove when capturing a Riptide Mouse.
        (handy when going to bed when the tide is high, not many needed though since there's not much
        to do in BC but color in shadows)
Description     Qty         Cost (Each)
Flawless Orb     1         Loot / Marketplace - 4200 gold)
Scrap Metal     1 (have 14)    Loot (rather save for Heat Bath - 6, ACRONYM - 12, Empowered Anchor Charm - 1, 
                also used for: Molten Shrapnel Base - 200, Obelisk of Incineration - 2,
                S.S. Huntington II - 18, Unchristened Ship - 18
Charmbit     40         25

Formula: Scientist's Charm Powered increase both the chance of mice dropping Radioactive Blue Potions, as well
as the quantity dropped while hunting in the Burroughs' Laboratory.
Description     Qty     Cost (Each)
Flawless Orb     1     Marketplace - 4200 gold)
Living Shard     1     1,200 / Loot (rather use for Limelight for BBB, ToD for monolith base,
            Oasis Water Node Trap - 1000, also used for Scientist's Charm )
Charmbit     4     25


Simple Orb (have 77)(save for antiskele charm or Warpath charms)
Calm Clearing
Dojo
Fiery Warpath
Harbour
Lagoon
Marketplace
Mountain
S.S. Huntington II
Training Grounds
Windmill


Formula: Antiskele Charm - Skeleton Mice in the Catacombs will stay clear of your trap while you have one armed.
                could be useful for events or gold harvesting.
Description     Qty     Cost (Each)
Radioactive Sludge     1     Loot
Simple Orb     1     Loot / Marketplace
Charmbit     36     25


Formula: Prospector's Charm - provides +200 power and a 1% power bonus to your trap.
            in the Mountain, attracts more Gold and Diamond mice.
            in the Mountain use with SUPER|brie+ to increase the attraction of Silvertail mice.
            (silvertail, gold and diamond mice not high in gold to use for gold harvesting,
            not interested in power bonus,
Description     Qty     Cost (Each)
Meteorite Piece     1     Loot
Simple Orb     1     Loot / Marketplace
Charmbit     16     25


Formula: Super Warpath Cavalry Charm - increasing how often mounted adversaries are
            encountered in the Marching Flame,
            gives a power against Marching Flame Cavalry.
            consumed upon encountering a cavalry unit of the Marching Flame.
Description     Qty     Cost (Each)
Desert Horseshoe     1     Loot / Marketplace
Magic Essence     1     Crafting
Simple Orb     1     Loot / Marketplace
Charmbit     2     25

Formula: Super Warpath Mage Charm This charm assists in pinpointing and targeting magically inclined adversaries in the Marching Flame, significantly increasing how often they're encountered, as well as giving a power bonus against Marching Flame Mages. This charm is consumed upon encountering a mage unit of the Marching Flame.
Description     Qty     Cost (Each)
Heatproof Mage Cloth     1     Loot / Marketplace
Magic Essence     1     Crafting
Simple Orb     1     Loot / Marketplace
Charmbit     2     25


Formula: Warpath Cavalry Charm This charm assists in pinpointing and targeting mounted adversaries in the Marching Flame, increasing how often they're encountered. This charm is consumed upon encountering a cavalry unit of the Marching Flame.
Description     Qty     Cost (Each)
Desert Horseshoe     1     Loot / Marketplace
Ionized Salt     1     450
Simple Orb     1     Loot / Marketplace
Charmbit     2     25


Formula: Warpath Mage Charm This charm assists in pinpointing and targeting magically inclined adversaries in the Marching Flame, increasing how often they're encountered. This charm is consumed upon encountering a mage unit of the Marching Flame.
Description     Qty     Cost (Each)
Heatproof Mage Cloth     1     Loot / Marketplace
Ionized Salt     1     450
Simple Orb     1     Loot / Marketplace
Charmbit     2     25

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