Mobile porting of Irrlicht 3D graphics engine

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This is the effort to port a popular open-source graphics engine irrlicht onto mobile platforms. The first target is nokia's S60. Some preliminary results have been achieved. Have a look in the ScreenShot section.

Currently tested are some modified version of the samples included in the irrlicht. They are HelloWorld, Collision in Quake3Map, Special FX, Terrain Rendering

In the Special FX sample, the water doesn't work because in OpenGL ES 1.1, there is no texture coordinate autogen. The stencil shadow works for simple object like a cube, but show artifacts for the dwarf and faerie model.

Latest source code under subversion source control can be browsed here.