Mobile porting of Irrlicht 3D graphics engine
This is the effort to port a popular open-source graphics engine irrlicht onto mobile platforms. The first target is nokia's S60. Some preliminary results have been achieved. Have a look in the ScreenShot section.
In the Special FX sample, the water doesn't work because in OpenGL ES 1.1, there is no texture coordinate autogen. The stencil shadow works for simple object like a cube, but show artifacts for the dwarf and faerie model.
Latest source code under subversion source control can be browsed here.