Dissertation

Ph.D. thesis: Characterising Action Potential in Virtual Game Worlds applied with the Mind Module, September 2009, Teesside University, UK. ISBN 91-86343-02-5

Conference publications and journal articles


PCG-Based Game Design Patterns,  Cook,M.,  Eladhari, M., Nealen, A.,  Treanor, M., Boxerman, E.,  Jaffe, A., Sottosanti, P., Swink, S. CoRR abs/1610.03138 (2016)

The AIIDE 2015 Workshop Program, Barot, C.,  Buro, M.,  Cook, M., Eladhari, M. P.,  Boyang, A. L., Liapis, A., Johansson, M., McCoy, J., Ontañón, S.,  Rowe, J. P.,  Tomai, E.,  Verhagen, H.,  Zook, A. AI Magazine 37(2): 91-94 (2016)

AI-Based Game Design Patterns, Treanor, M.,  Zook, A., Eladhari, M.P., Togelius, J., Smith, G., Cook, M., Thompson, T., Magerko, M., Levine, J., Smith, A. Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015. 

AI-Based Games: Contrabot and What Did You Do? Cook, M., Eladhari, M.P., Smith, A., Smith, G., Thompson, T., Togelius, J. and Zook, A. Playable Demo Track, Proceedings of the 2015 Conference on the Foundations of Digital Games (FDG 2015). Monterey, CA, June 22-25, 2015.

Combining Video Games and Neurology: The Potential of Brain Computer Interfaces, An Inquiry of Brain Computer Interfaces for Home Usage, Avramidis, S., Eladhari, M.P., Avramidis, T. XXII World Congress of Neurology (WCN 2015), American Academy of Neurology.  Washington, DC, USA, April 18–25, 2015.

Interweaving Story Coherence and Player Creativity through Story-making Games, Eladhari M.P., Lopes P, and Yannakakis G. The Seventh International Conference on Interactive Digital Storytelling: Singapore, 3-6 November 2014. Lecture Notes in Computer Science Volume 8832, 2014, pp 73-80.

The Mind Module - Using an Affect and Personality Computational Model as a Game-play Element, Eladhari M.P., IEEE Transactions on Affective Computing, Issue No.01 - January-March (vol.5), 2014, pp 3 - 16.

Social Believability in Games, Advances in Computer Entertainment ,Harko Verhagen H, Eladhari MP, Johansson M, McCoy J, Lecture Notes in Computer Science Volume 8253, 2013, pp 649-652.

The Inaugural Workshop on the Global Game Jam, Fowler A, Eladhari MP, Khosmood F, Arya A, Proceedings of International Conference on the Foundations of Digital Games, 2013

Social Believability in Games, Johansson M, Eladhari MP, McCoy J, and Verhagen H, Proceedings of Digital Games Research Association (DiGRA) Conference 2013

DiGRA 13 Global Game Jam Workshop, Fowler A, Arya A, Eladhari MP, and Gold S,Proceedings of Digital Games Research Association (DiGRA) Conference 2013

Introduction: Social Believability in Games, Harko Verhagen H, Eladhari MP, Johansson M, and McCoy J, Advances in Computer Entertainment, Lecture Notes in Computer Science Volume 8253, 2013, pp 649-652.

Players imbuing meaning: Co-creation of Challenges in a prototype MMO, Eladhari, M. P. Revista Comunicação e Sociedade, Issue on Creative Technologies, (22), 2012, pp 50 - 75. (pdf)

Design for Research Results: Experimental Prototyping and Play Testing, by Eladhari M. P. and Ollila E. M. I. Simulation & Gaming, June 2012 vol. 43 no. 3 pp 391-412.

Believable Agents and Social Simulations. Michael Mateas, Elizabeth André, Ruth Aylett, Mirjam P. Eladhari, Richard Evans, Ana Paiva, Mike Preuss, and R. Michael Young. Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191), Dagstuhl Reports, ISSN 2192-5283, volume 2, number 5, page 54. edited by Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius, 2012.

Computational Narrative. Young, R. Michael, Ruth S. Aylett, Paolo Burelli, Mirjam P. Eladhari, Richard Evans, and Ana Paiva, Artificial and Computational Intelligence in Games (Dagstuhl Seminar 12191), Dagstuhl Reports, ISSN 2192-5283, volume 2, number 5, page 64. edited by Simon M. Lucas and Michael Mateas and Mike Preuss and Pieter Spronck and Julian Togelius, 2012.

Social believable NPCs: a conceptual model and analysis of current NPC models, by Verhagen H., Eladhari M.P., and Johansson M. Accepted for presentation at ECREA Temporary Working Group on Digital Games workshop 2012.

Complexity at the cost of control in game design? by Johansson M., Eladhari M.P, and Verhagen H. Presented at CGAT 2012.

Game Mechanics and Dynamics of Social Actions in a Prototype Multiplayer Game World, by Eladhari M.P, Proceedings of DiGRA 2011 Conference: Think Design Play, Utrecht School of the Arts, the Netherlands, September 2011.

Model of Social Believable NPCs, by Verhagen H., Eladhari M., Johansson M., In: Proceedings of The 5th European Conference on Games Based Learning ECGBL 2011, pp. 771 – 774, Academic Publishing Ltd, 2011. Available online via http://ieeexplore.ieee.org/stamp/stamp.jsp?arnumber=06000351

Model of social believable NPCs for teacher training: Using Second Life, by Johansson, M., Verhagen, H., Eladhari, M.P. In: proceedings of the 16th International Conference on Computer Games CGAMES 2011, pp. 270 – 274, IEEE, 2011.

Social believable NPCs: a conceptual model and analysis of current NPC models, by Verhagen H., Eladhari M., Johansson M., multi.player International Conference on the Social Aspects of Digital Gaming, University of Hohenheim, Stuttgart, Germany, July 2011.

Design for Results: Considerations for Experimental Prototyping and Play Testing Using Iterative Game Design, by Eladhari M. P., Ollila, E.M.I. Game Research Methods, University of Tampere, Finland, 8-9 April 2010. The paper was selected for publication in a special issue of the journal Simulation & Gaming (see above).

Pataphysic Institute, Eladhari M.P., Foundations for Digital Games 2010, Monterrey, California, June 2010. (Demo)

Semi-Autonomous Avatars in Games, Eladhari, M.P, 10th International Conference on Intelligent Virtual Agents, Philadelphia, Pennsylvania, USA, September 2010.

Semi-Autonomous Avatars in Virtual Game Worlds, Pre-conference to the ECREA 2010 – 3rd European Communication Conference, Avatars and Humans. Representing Users in Digital Games, Hamburg Media School, Hans Bredow Institute for Media Research, Ilmenau University of Technology, Hamburg, Germany, October 2010

Pataphysic Institute, Eladhari M.P., Proceedings of the Sixth Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2010), AAAI Press, Stanford University, Palo Alto, California, October 2010. (Demo) 

Emotional Attachments for Story Construction in Virtual Game Worlds, by Eladhari M.P, DIGRA09 Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University, West London, United Kingdom, Tuesday 1st September - Friday 4th September 2009 (DIGRA09)

Rules for role play in Virtual Game Worlds - Case study: The Pataphysic Institute, by Eladhari M. P., Mateas M. Digital Arts and Culture 2009, December 12 - 15, University of California Irvine, Los Angeles, USA.

Good Moods – Outlook, Affect and Mood in Dynemotion and the Mind Module, by Eladhari M.P., Sellers M, Vol 3, No 5 (2009): Feature Issue: Futureplay 2009 Edition of Loading.... (Also published in the proceedings of FuturePlay 2008, November 2 – 5, 2008, Toronto, Canada.)

Semi-Autonomous Avatars in World of Minds - A Case Study of AI-based Game Design, by Eladhari M.P., Mateas M. ACE2008, December 3 – 5 2008, Yokohama, Japan.

Playing the Character, by Brusk, J and Eladhari, M, Seminar on Playing Roles, March 30 – 31 2006, Tampere University, Finland.

The Soundtrack of Your Mind: Mind Music Adaptive Audio for Game Characters, by Eladhari, M., Nieuwdorp, R. Friedenfalk, M. ACE2006, June 14 – 16 2006, Hollywood, USA.

Paper Prototyping a Pervasive Game, by Elina M. Koivisto and Mirjam P. Eladhari, ACE2006, June 14 – 16 2006, Hollywood, USA.

Narrative Structure in Trans-Reality Role-Playing Games: Integrating Story Construction from Live Action, Table Top and Computer-Based Role-Playing Games, by Lindley, C. and Eladhari, M.. International DiGRA Conference: Changing Views: Worlds in Play, June 16 - 20 2005, Vancouver, Canada.

Historiekonstruktion i virtuella spelvärldar, Eladhari, M. p 99 - 117 in Tidskrift för litteraturvetenskap 3-4 2004 , edited by Dahlberg, L., ISSN: 1104-0556.

Story construction and expressive agents in virtual game worlds, by Eladhari, M. and Lindley, C. Other players - a conference on multiplayer issues, December 6 - 8, 2004 IT University of Copenhagen, Denmark.

Player Character Design Facilitating Emotional Depth in MMORPGs by Eladhari, M. and Lindley, C. Digital Games Research Conference 2003, 4-6 November 2003 University of Utrecht, The Netherlands

Causal Normalisaton: A Methodology for Coherent Story Logic Design in Computer Role-Playing Games. Lindley C and Eladhari M. 2002 Computers and Games Conference, Alberta, Canada. 25th - 27th July 2002.

Anthologies

The Player’s Journey, in The Players' Realm: Studies on the Culture of Video Games and Gaming, by J. Patrick Williams (Editor), Jonas Heide Smith (Editor), McFarland & Company, 2007.

Interaktiv skönlitteratur på hypertext (Interaktive prose on hypertext), Svensklärarföreningens årsskrift, 1996.

Other

Technical Report: USCS-SOE-11-27: AI-Based Game Design: Enabling New Playable Experiences Mirjam P. Eladhari, Anne Sullivan, Gillian Smith, Josh McCoy, University of California Santa Cruz, December 2011

Trends in MMOG Developement Eladhari, M. Game Research, May 2003

Master’s thesis: Object Oriented Story Construction in Story Driven Computer Games, Stockholm University, Stockholm, Sweden. June 2002 (translation). Objektorienterat berättande i berättelsedrivna datorspel (original Swedish version).

Workgroup on Narrative in Games at Project Horseshoe. Gamasutra: Project Horseshoe's Thoughts On Story, (Daniel Cook et al.), Texas, USA, Nov 1 – 4 2007.



Games and multimedia

PC Game: Olivers Äventyr - Drakens Förbannelse, Levande Böcker, 2002. English title (not localized to English) "Oliver’s Adventures - Curse of the Dragon" (technical project planning)

English localization: Diamond Mystery of Rosemond Valley, Pan Interactive 2002
(Lead Game Programmer)

PC Game: Diamantysteriet i Rosemond Valley, Pan Vision 2001. (Lead Game Programmer)

Multimedia production: The children in Theresienstadt for the KK-foundation 2001 and distributed nationally to Swedish schools. (Main programmer)