Color charts and Miscellaneous topics


Miscellaneous topics not (yet) fitting on other pages!!

 

 

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 Explanation on sys.txt

[gps]
port=<number>
speed=<baud>

[tmc]
port=<number>
speed=<baud>

[debug]
smart_2d= (0,1) - Turns on Smart 2D
slowsim= (0,1) - 'flyover'  fast or normal speed
loop_sim= (0,1) - flyover' loop 
show_segmentdir= (0,1) - Show segmented directions with arrow
show_oneway= (0,1) - Show one-way streets with arrow
show_uturn= (0,1) - Show road where u-turns are allowed
show_residentonly= (0,1) - Highlight private roads
show_gps_pos= (0,1) - Show real gps position with a dot 
builtupborder= (0,1) - Highlight country borders
showcenter= (0,1) -
show_optional_routeinfo= (0,1) - Show additional info on routes
show_speed_limit= (0,1) - Show speed limits
no_tmc= (0,1) - Disable TMC


Debugging definitions:

[debug]
show_mapid= (0,1) - Numerical prefix before road in popup on map
show_segmentid= (0,1) - Numerical prefix before road in popup on map
show_roadid= (0,1) - Numerical prefix before road in popup on map
show_device_type= (0,1) - Show message box on startup with device string
show_screensize= (0,1) - Show message box on startup with screen size

show_gx= (0,1) - Show message box on startup with GX library info

 

Necessary color codes


Here you'll find a lot of hex color codes you might need for changing or applying colors in your UI-files or pictures.

  #000000   #000033   #000066   #000099   #0000CC   #0000FF
  #003300   #003333   #003366   #003399   #0033CC   #0033FF
  #006600   #006633   #006666   #006699   #0066CC   #0066FF
  #009900   #009933   #009966   #009999   #0099CC   #0099FF
  #00CC00   #00CC33   #00CC66   #00CC99   #00CCCC   #00CCFF
  #00FF00   #00FF33   #00FF66   #00FF99   #00FFCC   #00FFFF
  #330000   #330033   #330066   #330099   #3300CC   #3300FF
  #333300   #333333   #333366   #333399   #3333CC   #3333FF
  #336600   #336633   #336666   #336699   #3366CC   #3366FF
  #339900   #339933   #339966   #339999   #3399CC   #3399FF
  #33CC00   #33CC33   #33CC66   #33CC99   #33CCCC   #33CCFF
  #33FF00   #33FF33   #33FF66   #33FF99   #33FFCC   #33FFFF
  #660000   #660033   #660066   #660099   #6600CC   #6600FF
  #663300   #663333   #663366   #663399   #6633CC   #6633FF
  #666600   #666633   #666666   #666699   #6666CC   #6666FF
  #669900   #669933   #669966   #669999   #6699CC   #6699FF
  #66CC00   #66CC33   #66CC66   #66CC99   #66CCCC   #66CCFF
  #66FF00   #66FF33   #66FF66   #66FF99   #66FFCC   #66FFFF
  #990000   #990033   #990066   #990099   #9900CC   #9900FF
  #993300   #993333   #993366   #993399   #9933CC   #9933FF
  #996600   #996633   #996666   #996699   #9966CC   #9966FF
  #999900   #999933   #999966   #999999   #9999CC   #9999FF
  #99CC00   #99CC33   #99CC66   #99CC99   #99CCCC   #99CCFF
  #99FF00   #99FF33   #99FF66   #99FF99   #99FFCC   #99FFFF
  #CC0000   #CC0033   #CC0066   #CC0099   #CC00CC   #CC00FF
  #CC3300   #CC3333   #CC3366   #CC3399   #CC33CC   #CC33FF
  #CC6600   #CC6633   #CC6666   #CC6699   #CC66CC   #CC66FF
  #CC9900   #CC9933   #CC9966   #CC9999   #CC99CC   #CC99FF
  #CCCC00   #CCCC33   #CCCC66   #CCCC99   #CCCCCC   #CCCCFF
  #CCFF00   #CCFF33   #CCFF66   #CCFF99   #CCFFCC   #CCFFFF
  #FF0000   #FF0033   #FF0066   #FF0099   #FF00CC   #FF00FF
  #FF3300   #FF3333   #FF3366   #FF3399   #FF33CC   #FF33FF
  #FF6600   #FF6633   #FF6666   #FF6699   #FF66CC   #FF66FF
  #FF9900   #FF9933   #FF9966   #FF9999   #FF99CC   #FF99FF
  #FFCC00   #FFCC33   #FFCC66   #FFCC99   #FFCCCC   #FFCCFF
  #FFFF00   #FFFF33   #FFFF66   #FFFF99   #FFFFCC   #FFFFFF

 

See also:   http://web.njit.edu/~kevin/rgb.txt.html for more colors and explanations.

 

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 Changing compressed BMP-files in Miomap and IGO

As you might know it was not possible, until now, to open the compressed bitmaps in Miomap or IGO.

Thanks to FredLynx this has changed.  You can find this program here.

So far there are even 4 language packs available: French, English, Dutch and Danish.

 

Get it and start changing your bitmaps!!

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How to interpret positions on your Mio C510E / Mio C710 screen

Credits go to FredLynx. Did translation only and changed visualisation to my liking.

http://www.fredlynx.info/

 

The dimensions of the screen are visualized in X and Y coordinates. So coordinate 0,0 is located in the upper left corner.

 

 

              <layer x=0 y=0 w=320 h=240>                                      <layer x=50 y=50 w=270 h=190>

The layers are defined by the X and Y coordinates, starting from point 0,0, the top left corner, on the screen and the dimensions W and H.

      <layer x=0 y=0 w=320 h=240> <BUTTON x=140 y=100>                      <layer x=50 y=50 w=270 h=190><BUTTON x=90 y=50>

Positioning of an object, like a sprite, a button or a text is defined by the X and Y coordinates, starting from point 0,0, the top left corner, on the screen and the dimensions W and H.

So an object can emerge on the same place despite having other X,Y-coordinates. 

 

 

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