Read the description on the Download page.
The mod removes all the other mobs from the game. But this can be changed in the config file.
At the loading of a new world or when you join a server for the first time, a screen will be displayed in order to make you choose your starter.
You'll also get some empty pokecubes and a heal table.
Control your Pokemob is an easy thing. Launch the pokecube (right clic), the Pokemob appears.
If you launch it against another mob, it will attack it. Else, it stays in the place and doesn't move.
Per right clic on the mob (if you're close enough), you can allow it to move or to stop (as a dog in Minecraft). Per left clic or typing 'R', you get it back to its pokecube.
The mod is multilingual, so you can display the Pokemon names and the moves in the way you know them.
When the mob's out
- above the mob, the health bar and the Health Points on the right are displayed.
- a second blue bar displays the experience. When the bar is full, the mob levels up.
- on the left, the level is displayed. If it's blue, it's a boy, if it's pink, it's a girl, and if it's grey it has no gender.
- wild Pokemobs don't display their experience bars and neither their HP.
- tamed Pokemobs display their HP only to their owner.
- a tamed Pokemob defends its owner against agressive mobs.
- a Pokemob defends itself if its attacked.
- a Pokemob hits one target at the time and can't hurt the others. So the Pikachu's thunder and the Voltorb explosion are not a danger as long as you're not the target.
Pokemobs spawn and despawn in the way animals used to do before Minecraft Beta 1.7.
Their level depends on the distance from the spawn point and they are very agressive. So avoid to go too far too fast without having evolved your pokemons (and your armor).
In Peaceful, mobs won't spawn anymore but already spawned mobs won't despawn. Wild mobs are not agressive except to defend themselves.
In Easy and Normal, Mobs would spawn and despawn and wild mobs can be agressive against players.
In Difficult, it's like in normal but you can't hit pokemobs by yourself while they can hit you. To defend yourself, you have to use one of your pokemobs.
Ah l'amour !
Pokemobs can fall in love. But only with another Pokemob from the same evolution set and from the opposite gender or with Ditto. Babies (Pichu for example) and no-gendered pokemobs can't breed.
The female lays an egg and stays around it to hen. But you can pick it up.
You can then put it wherever you want by right click. After a while, it will hatch.
Breeding is something natural that can happen in the wild. It's not rare to find eggs or to meet weak Pokemobs newly born. You can also put a pair of mobs into a pen to make them breed.
Attention! A newly born Pokemob is never tamed. So it can attack you.
To begin a fight, there are two ways.
The first one is to launch a filled pokecube against a wild Pokemob. The fight starts between the two mobs.
The second is to get one or several of your friends out of their pokecubes and to attack a wild Pokemob. The agressed Pokemob will defend itself and will be taken as target by all your loyal defenders.
The moves are learnt by level up following the rules of the 4th or 5th generation.
Some moves are not implemented yet and then can't be learnt.
Your Pokemobs out of their pokecubes and not sat are displayed in a little gui on the topleft corner. With left and right arrows, you can select one of your mobs, and then with top and bottom arrows, you can select the move to execute. Type 'R' or click on it to call it back. All these keybindings are customizable in the options.
The rules follow the Pokemon rules, including XP earning, IV and EV and base stats for damage calculation.
Types advantages are as important as in Pokémon. So, choose well your fighter.
The XP is earned only by the ultimate hitter before KO. Only fights between Pokemobs will give XP.
Gotta catch'em all!
The goal of the game is, of course, to catch a maximum of them and to complete your achievements.
Nothing's easier, just throw an empty pokecube onto a wild Pokemob.
Here again, the catch rates follow the rules from Pokemon. So it's a good point to weaken it before or to alter its status.
In case of fail, the pokecube tilts as a true pokeball would have done. 3 tilts = you weren't so far!