Sangband
Bugfix updates to Sangband 1.0.0 final and Unofficial Beta versions
Download:
Bugfixes Only (latefix 3)
- Download Windows compile
- Download source code
- Download sounds
Unofficial Beta version (beta 2)
- Download Windows compile
- Download source code
- Download sounds
Spare config.txt
- config.txt (Setup for a 1280x1024 monitor)
Bugfixes:
All bugfixes are included in the- Quests should no longer repeat, at least it should be really unlikely now, this time for sure.
- Some effects of doomspells will no longer be activated with wands of spark!
- Wielding a 2-hander while wielding two weapons no longer deletes the weapon on the arm.
- Items which cure stunning no longer automatically identified (a fix in set_stun).
- Throwing now displays the ability to take the Oath of Iron properly.
- Plasma Hounds gain IM_FIRE, as they're plasma breathers.
- Turns now displayed in character screen.
- Stores should now order items properly.
- Fixed error in Oath of Iron martial art damage.
- Dragon breathing now lets you know if you don't have any essences.
- Stair creation will only create down staircases for ironman characters.
- 'C'haracter screen changed slightly, now correctly displays cancelled flags, and emphasizes immunities. Temporary resists are also included.
- Burgling an item should now report the correct quantity of items recieved. This may do funny things to items that change names when they are in your inventory.
- Mushrooms should sometimes break in traps now.
- Heroism will now always cancel fear.
Gameplay Changes:
Gameplay changes only appear in the unofficial beta version of the game.
General
- Harder quests should now be harder, and getting quest monsters that are deeper than expected will net fewer of them.
- Device penalty is now 33% for Oath of Iron characters.
- Worn (non-artifact) equipment is now easier to activate.
- Scale mana/HP when changing wielded objects.
- Decrease Oath of Iron requirement to 25, and slingers get it at the same point as everyone else.
- Penalty to skills starts at (power - 10), rather than (power - 8) * 8 / 10.
Items
- Rings of Ice, Fire, Electricity, Acid, and Venom now have EASY_KNOW --
this way their resistances will show up on character screen properly,
and since they're never cursed, it shouldn't be a big deal.
- Mushrooms of Metamorphasis will no longer always change race after first use, though it will happen more often than with first consumption.
Artifacts
- Narya, Nenya given more personality.
- Give Tuor invisibility flag, reduce pval to 3; give Luthein invisibility flag.
- Paur* gauntlets are now branded (applies to martial arts attacks).
- Stores show their investment.
Melee, Martial Arts, and Ranged Combat
- Martial arts rewritten; now they have flexible numbers of blows, critical like melee weapons, use deadliness (karate uses dexterity) and give different bonuses (wrestling gives str, hp, tunnel; karate gives dex, speed, and stealth). Damage should be a little higher than it was.
- Cap on melee skills now eliminated from casters -- now instead, it is reduced by a fraction (1/3 for oathed, 1/6 for non). For priests it is 1/6 for blugeoning, 1/2 for sharp, and for paladins it is no reduction for blugeoning and 1/3 for sharp.
- Allowed for gauntlets to have slays and brands which should apply to martial arts attacks.
- Power of a brand increases with skill -- damage bonus ranges from 1/3 to 3/2 the previous value.
Shadowstalker
- Perception grants infravision to make shadowstalkers more playable (at 10, 30, 50 and 70).
- Oathbound burglars get "Darkness" talent (mapped to "[-").
- Oathbound Burglars pick locks, chests, disarm, and use devices just fine in the dark.
- Infravision maps interesting terrain.
- Light Sources of Darkness added (useful for shadowstalkers), cursed lanterns less common.
Spellcasting
- No longer gain XP for casting new spells (it's like learning the entire second book at once).
Known Bugs:
- Home duplication/transmogrification bug.
- Town graphics bug.
- Quit-without-saving-or-giving-error-messages (I suggest you turn autosave to the most frequent setting).
- Jeweled mimics recall.
- Fundamental errors in the new display routines.
Planned Changes
- Allow for spellcasting and/or (partial) scroll reading for shadowstalkers
- Decrease the penalty to burglary for non-oathed characters
- Fix the display glitches and no-save-quits
- Fine-tune martial arts damage
- Improve necromantic casting while in darkness, pious casting while in the light
Older Versions:
- Latefix v2: Windows, Source Code
- Latefix v1: Windows, Source Code
- Unofficial b1: Windows, Source Code
External Links:
- runegold.org/sangband: Sangband Official Home
- angband.oook.cz: ladder, rec.games.roguelike.angband portal, forum
- rephial.org: Official Angband home