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The Sleepwalker

Space Patrol

The Sleepwalker 

Jan 10 1953



CAST:

ANNOUNCER, Dick Tufeld

BUZZ, commander

HAPPY, cadet

SUPERVISOR, filtered voice

CAROL

KNORR, brainy villain

MORGAN, Knorr's partner




SOUND: SPACE WIND EFFECT, THEN IN BG

 

ANNOUNCER: Wheat Chex, Rice Chex, and good, hot Ralston present - SPACE PATROL


SOUND: ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT, IN BG 


ANNOUNCER: High adventure in the wild, vast reaches of space! Missions of daring in the name of interplanetary justice! Travel into the future with Buzz Corry, Commander-in-Chief of the SPACE PATROL


SOUND: ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT FADES OUT BEHIND-- 


ANNOUNCER: In today's transcribed adventure, Buzz and Happy are approaching a building where the Secretary-General's daughter Carol is held captive. Suddenly, they become aware of a painful, tingling sensation and a ringing in their ears. 


SOUND: DURING ABOVE, HUM OF ULTRASONIC BEAM SNEAKS IN, CONTINUES IN BG ... BUZZ AND HAPPY'S SLUGGISH FOOTSTEPS, IN BG


HAPPY: It's hard to walk. It - it feels like a big weight on me. 


BUZZ: Yeah, I can hardly move. (REALIZES) Happy, Knorr is using some kind of a ray on us. 


HAPPY: A paralyzer ray? 


BUZZ: It's worse than that. We're in an ultrasonic beam. Run back to the ship; get out of its range quickly! 


HAPPY: I - I can't. I-- 


SOUND: HAPPY FALLS DOWN 


BUZZ: Happy, get up! Here, I'll help you.


SOUND: BUZZ AND HAPPY STRUGGLE ... ULTRASONIC BEAM INTENSIFIES OMINOUSLY


HAPPY: I can't even crawl. My head has a thousand needles in it. 


BUZZ: If we don't get out of that beam, it'll shake us to pieces. 


SOUND: ULTRASONIC BEAM UP AND OUT ... ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT, IN BG 


ANNOUNCER: We'll be back in just a moment with today's Space Patrol story, "The Sleepwalker"!


SOUND: TRANSITION ... ROCKET SHIP ZOOMS PAST ... SPACE WIND EFFECT OUT BEHIND--


ANNOUNCER: And now, gang, here's some terrific news. Here's how to get a pair of the Space Patrol's space binoculars, the most unusual binoculars ever designed. You wear 'em like official outer space headgear. That's right. A strong elastic band holds them snugly to your eyes, leaving your hands absolutely free. Now, these are not flimsy celluloid goggles; not a mask! They're the real McCoy. Big full-size solid plastic binoculars you can see way off in the distance with. Overall, they're a complete five inches in width, a complete five inches in length -- and when you wear 'em, they stand out a full three and a half inches from your eyes. Powerful? Ah, you bet. These are four-power binoculars with four fixed-focus, pure Lucite lenses. You can spot airplanes in the sky, watch for your dad coming home from work, read signs way off in the distance. Truly, the greatest Space Patrol value in all our experience. The most sensational offer we have ever made. Now, here's how to get a pair: Buy a box of Instant Ralston. Then, with your name and address, send twenty-five cents in coin and an Instant Ralston box top to Space Patrol, Box Six-Eight-Six, Saint Louis, Missouri. If you don't agree that your space binoculars are absolutely tops, return them, and the Ralston Company will cheerfully refund your money. The address again is Space Patrol, Box Six-Eight-Six, Saint Louis, Missouri.


SOUND: TRANSITION ... ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT BEHIND ANNOUNCER-- 


ANNOUNCER: Two hours ago in the Neptune City office of Interplanetary Transport Service, a small white light on a control panel flickered and changed to red. A few seconds later, the traffic supervisor of the big private passenger service clicked on his Space-o-Phone.


SOUND: FUTURISTIC BUZZ! OF SPACE-O-PHONE

 

SUPERVISOR: Space Patrol Search Command, this is the Interplanetary Transport Service, Neptune office. Our ITS passenger ship, N-One-Five-Seven is overdue on two quarter-hour message-to-base reports. This ship last reported at Seventeen Four-Five Universal Star Time on regular Terra-Neptune space lane, nine hundred thousand DUs out of Neptune, and has not reported to Space Control Terra. This office requests-- (VOICE FADES OUT INDECIPHERABLY BEHIND--)


ANNOUNCER: Within minutes, Space Patrol Search Command ships fanned out from Neptune, sensitive viewscopes scanning space for the missing passenger ship. Ninety minutes later, in Commander Corry's central office on Terra, Cadet Happy sits before a Space-o-Phone tensely 'waiting a report from Neptune.


SOUND: FUTURISTIC TWINKLE! OF SPACE-O-PHONE AMPLIFIER ... BUZZ'S STEPS APPROACH


BUZZ: Happy?


HAPPY: Nothing new so far, sir.


BUZZ: Ah, cut down the amplifier, huh?


SOUND: AMPLIFIER FADES OUT


BUZZ: Thanks. I've just got a report from Communications Center, from a Space Patrol search unit. They found the N-One-Five-Seven out beyond the Neptune orbit.


HAPPY: What was wrong, commander?


BUZZ: Passengers and crew had been mysteriously put to sleep.


HAPPY: To sleep? Why?


BUZZ: To cover a robbery, it seems.


HAPPY: Well, was the thief still aboard?


BUZZ: We don't know yet. Chances are, he was working with a confederate who met the passenger ship out in space and took the thief aboard. But we know what's missing. One of the passengers who was the first to revive is making quite a disturbance about it. Can't say that I blame him. He lost half a million credits.


HAPPY: Half a million? Wow.


BUZZ: It's partly his own fault. He had them packed in an ordinary suitcase and didn't even ask for a guard.


HAPPY: Well, why in the universe was he carrying that much money around?


BUZZ: He's a space construction contractor named Reese Bixby. He took over the government artificial satellite job after the other contracting firm defaulted.


HAPPY: Oh, yeah. He's the man who boasted he could finish the satellites within six months.


BUZZ: He can probably do it, too. Fortunately, he's a much better space engineer than he was a guard of his money.


HAPPY: Well, the money isn't hid aboard the ship then, huh?


BUZZ: Apparently not. The ship has been searched. The only clue so far is that two passengers are missing. We won't know who they are until all the passengers revive so Interplanetary Transport can check the passenger list.


HAPPY: Then we'll know who's missing and who took the money.


BUZZ: Unless the thieves were traveling under assumed names, which they probably were. To me, this looks like the work of the Sleepwalker.


HAPPY: Oh, the crook who's been stealing plant payrolls by putting people to sleep.


BUZZ: Right. But up till now, at least, he hasn't committed any other form of robbery.


HAPPY: Yeah, it seems that this sleepwalker walks in other people's sleep.


BUZZ: Yeah, that he does.


SUPERVISOR: Interplanetary Transport Service, Neptune office, calling Commander Corry, Space Patrol Headquarters Terra.


SOUND: CLICK! OF SWITCH


BUZZ: Corry here; go ahead.


SUPERVISOR: This is Interplanetary Traffic Supervisor Jenkins, commander. The two missing passengers are a man and a woman. The man is listed on the roster as William Knight.


BUZZ: And the woman?


SUPERVISOR: Uh, my assistant is checking the names now, commander. (TO ASSISTANT) Will you hurry with that, please?


BUZZ: (TO HAPPY) William Knight. Make a note of that, Happy.


HAPPY: Yes, sir.


SUPERVISOR: I have the other name, commander. (SURPRISED) Oh, I can't believe this!


BUZZ: What is it, Jenkins?


SUPERVISOR: The missing woman is the Secretary-General's daughter, Carol Carlisle.


BUZZ: What?!


SUPERVISOR: It was on the amended passenger list, a last-minute change transmitted from Terra, which is why we were so long in finding out.


BUZZ: Jenkins, stand by for further instructions!


SUPERVISOR: Yes, commander.


BUZZ: Happy, get the ship ready. We're blasting off for Neptune immediately!


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... SPACESHIP INTERIOR


HAPPY: I wish we'd get a report from the Neptune Search Command, sir.


BUZZ: Ah, by this time, the other ship could be thousands of DUs away, Hap.


HAPPY: Yeah, and we haven't the slightest idea of what kind of ship to look for.


BUZZ: Carol shouldn't have made a trip without notifying the Space Patrol.


CAROL: (FILTER) Carol calling Commander Corry. Carol calling Commander Corry.


BUZZ: The miniature Space-o-Phone channel.


SOUND: CLICK! OF SWITCH


BUZZ: Carol! Thank goodness you're safe.


CAROL: (FILTER, RELIEVED) Oh, Buzz. I was taken off of a passenger ship inside the Neptune orbit.


BUZZ: Yes, we know that. Happy and I are headed for Neptune now. Where are you?


CAROL: (FILTER) In the aft compartment of a private cruiser, class C.


BUZZ: Do you know the registry number?


CAROL: (FILTER) Yes. It's PCV-Eight-Five. I got a look at it when it joined airlocks with the passenger ship.


BUZZ: Then you weren't affected by the sleep gas?


CAROL: (FILTER) No, I was in my compartment. When I came out, a man grabbed me and forced me into the other ship.


BUZZ: Well, what man? What's his name?


CAROL: (FILTER) Well, he was one of the passengers. His partner calls him Woody. Woody Knorr.


BUZZ: Who's his partner?


CAROL: (FILTER) He was piloting the private cruiser. His name is Bob Morgan.


BUZZ: Do you know where they're taking you?


CAROL: (FILTER) No. All I know is-- (TENSE) Buzz, someone's coming.


BUZZ: (QUICKLY) Hide your miniature Space-o-Phone, Carol, but leave it on. Corry out.


SOUND: CLICK! OF SWITCH


HAPPY: I've changed vector toward their position, sir.


BUZZ: Good, Happy. Increase our acceleration to four Gs.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... CRUISER INTERIOR ... METAL DOOR OPENS ... KNORR AND MORGAN'S STEPS IN       


KNORR: We came in to have a little chat with you, miss. What's your name?


CAROL: You mean you don't know?


MORGAN: Why should we? It was the money we were after.


KNORR: Yeah, it's too bad you weren't in the lounge with the rest of the passengers. Or maybe it's a good thing. How would you like to join up with us?


MORGAN: Yeah. We could make it very profitable for ya. Nice-lookin' kid like you would go far in our organization.


CAROL: Why, of all the insulting--!


SOUND: WHAP! CAROL SLAPS MORGAN IN FACE


MORGAN: (GRUNTS IN PAIN) So you want to play rough, huh? Well, I'll be glad to oblige ya!


SOUND: MORGAN MANHANDLES CAROL


CAROL: Let go of me!


KNORR: Let her alone, Morgan. Just get her identification.


MORGAN: No dame's gonna slap me and get away with it.


KNORR: Hand me her purse.


MORGAN: Oh, all right, Woody. Hey. Hey, look at that bracelet on her arm. Jupiter emeralds. I'll bet they'd bring in a few credits. She must be some big shot's daughter. (CHUCKLES) I've changed my mind, Woody; this dame is an extra bonus.


KNORR: Shut up, Morgan. Do you know who we got here? It's the Secretary-General's daughter, Carol. Of all the passengers in that ship, we had to grab the one who would give us the most trouble. Let's go back and take her up front so we can watch her every second.


SOUND: DURING ABOVE SPEECH, FADE IN FILTER TO INDICATE A CHANGE OF PERSPECTIVE TO THAT OF BUZZ AND HAPPY LISTENING IN ON THE SPACE-O-PHONE 


BUZZ: They've left the compartment. You can hear the sound of their rockets in the Space-o-Phone. The ship'll be easy to follow in our viewscope finder.


HAPPY: I've got a rough three-point fix on their trajectory. If they keep on that vector, it'll bring 'em close to Venus.


BUZZ: Gotta cut down the distance between their ship and ours. If we don't get them in the viewscope before they land and cut their rockets, we'll lose them.


SOUND: SPACESHIP ENGINES INTENSIFY ... SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... CRUISER INTERIOR      


KNORR: All right, Morgan, set her down.


CAROL: It's Venus! By the looks of the landscape, we're near the Southwest Sea close to the Tyco Mountains.


KNORR: That's right, Miss Carlisle. Nobody will ever find this hideout. Cut your rockets, Morgan. And don't overshoot the rocket port.


SOUND: CRUISER LANDS AND ITS ROCKETS SLOWLY SHUT DOWN

    

KNORR: You take the money; I'll handle the girl. (TO CAROL) Come on, we got to decide what to do with you.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... DOOR CLOSES, THREE SETS OF FOOTSTEPS IN

 

KNORR: All right, just sit down and relax, miss.


MORGAN: Yeah, you can watch us count the money. (CHUCKLES)


KNORR: We've got to reach a decision and right away.


MORGAN: What do you suggest?


KNORR: Well, we can't keep her here, and we can't turn her loose. She knows too much.


MORGAN: That leaves only one thing; do away with her.


KNORR: Yeah. But so far, we never had to resort to anything so drastic.


MORGAN: That's her own fault.


CAROL: My fault? And just how do you figure that?


KNORR: You just keep out of this. Just leave it to a woman to spoil a man's perfect record of crime without violence. Me! Woody Knorr, the Sleepwalker. I've pulled off dozens of robberies and never even had to slug anybody.


MORGAN: I've got it. We can take some of this money and hire somebody else to take care of her.


KNORR: Morgan, have you no code of ethics? The principle is the same!


CAROL: (SCOFFS) Ethics!


MORGAN: Hey, listen! A spaceship!


SOUND: DURING ABOVE, SPACESHIP APPROACHES ... SWOOPS OVER ... THEN LANDS DURING FOLLOWING--


KNORR: It's a Space Patrol ship!


MORGAN: It's Terra Five, Commander Corry's ship.


KNORR: Blast him! How did he trail us here?


MORGAN: What are we gonna do?


KNORR: Take it easy. I'll turn on the ultrasonic beam.


CAROL: What will that do?


KNORR: Just watch.


SOUND: KNORR'S STEPS TO SWITCH, WHICH CLICKS! ... HUM OF ULTRASONIC BEAM ... THEN IN BG


KNORR: I've got a scanning device on the roof. It revolves slowly. And when the beam is interrupted by a moving object, ultrasonic waves are focused on it.


CAROL: Ultrasonic waves? What do they do?


KNORR: Well, first they affect the nervous system. They paralyze any living thing within range. The more the victim moves, the more intense the vibration becomes. There is no escape.


CAROL: Oh, no!


KNORR: Finally, the vibration acts on the flesh, like a million tiny scalpels. I wouldn't use it, except that I'm forced to, in self-defense.


MORGAN: (IMPATIENT) Stop showin' how much you know! Let's get this over with.


KNORR: All right. Come to the window, if you'd like to watch.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... LOW HUM OF ULTRASONIC BEAM ... BUZZ AND HAPPY'S STEPS, IN AGREEMENT WITH FOLLOWING--


HAPPY: I thought I saw somebody at the window up there in the hideout, commander. They've seen us.


BUZZ: Keep your ray gun in its holster, Happy.


HAPPY: Suppose they start firing at us?


BUZZ: We may be taking them by surprise. If not-- Well, Woody Knorr has never used physical violence before in his other crimes.


HAPPY: Let's hope he doesn't start now.


BUZZ: If we come up here ready to shoot, he may get panicky and harm Carol. Probably figures his own best chance is to--


HAPPY: Hey, commander, I - I feel sort of funny.


BUZZ: So do I. A tingling sensation.


HAPPY: There's a ringing in my ears. Do you notice it?


BUZZ: Yes. It's not exactly a sound and yet--


HAPPY: Hey, is--? Is this uphill or something? It's hard to walk. Feels like a big weight was put on me. (GRUNTS AND GASPS WITH EFFORT, IN BG)


BUZZ: I can hardly move. (REALIZES) Happy, Knorr is using some sort of a ray on us.


HAPPY: A paralyzer ray?


BUZZ: No, it's worse than that. Look up there on the roof. See that big metal cone?


HAPPY: It - it's following us.


BUZZ: We're in an ultrasonic beam. Get back to the ship, Happy. Get out of its range quickly!


SOUND: HAPPY FALLS DOWN 


BUZZ: Happy, get up! Here, I'll help you.


SOUND: BUZZ AND HAPPY STRUGGLE ... ULTRASONIC BEAM INTENSIFIES OMINOUSLY

  

HAPPY: Commander, I can't even crawl. My head, it feels like it's got a thousand needles in it.


BUZZ: If we don't get out of this beam, it's going to shake us to pieces.


SOUND: BEAM UP AND OUT ... ROCKET SHIP ZOOMS PAST FOR TRANSITION ... THEN OUT BEHIND--


ANNOUNCER: We'll be back with "Space Patrol" in just a moment! Say, gang, listen to this:


SOUND: AUTO ENGINE HAS TROUBLE STARTING, THEN PUTTERS WEAKLY


ANNOUNCER: Poor old motor. It's got nothing to go on but ordinary fuel. Ah, say, but listen to this:


SOUND: AUTO ENGINE STARTS EASILY, THEN ROARS LOUDLY AND DRIVES OFF


ANNOUNCER: Wow! There's a motor that's super-charged! Got super fuel in it, that's why! Now, gang, you know the same is true of you? When you have ordinary fuel for breakfast, what are you?  Just a putt-putt. But when you have super fuel for breakfast-- Well, that's when you can be a super somebody, because you're super-charged! So, gang, eat the super fuel Buzz Corry has in the morning: a power breakfast with Wheat Chex or Rice Chex, the bite-size super cereals. Good? Ah, wait till you try 'em. The swellest-tasting cereals in the universe! And the only cereals in the universe with that modern, bite-size design. So don't be a putt-putt. Be a super somebody. Eat a breakfast that super-charges you: a power breakfast with the super cereals, Rice Chex and Wheat Chex!


SOUND: TRANSITION ... ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT, IN BG


ANNOUNCER: Woody Knorr and Bob Morgan have stolen a half million United Planet's credits from a passenger ship, and abducted the Secretary-General's daughter Carol because she was the only person aboard the spaceship who could identify them. However, Buzz and Happy were able to follow the thieves' spaceship by tracing through Carol's miniature Space-o-Phone. As the commander and his cadet walked towards Knorr's hideout on Venus, Knorr turned on an ultrasonic beam. The beam could first paralyze and then destroy them. Right now, barely able to move, Buzz and Happy lie on the ground as the high frequency sound vibrations wrack them with pain.


SOUND: HUM OF ULTRASONIC BEAM ... BUZZ AND HAPPY GRUNT AND GROAN WITH EFFORT DURING FOLLOWING--


HAPPY: Maybe - maybe we can roll away from the beam, sir.


BUZZ: It's getting more intense. In a few seconds, we'll be completely paralyzed.


HAPPY: Our ray guns? Maybe we could hit the cone.


BUZZ: No, ray guns wouldn't affect it. Wait a minute! That cone tracked us; followed us.


HAPPY: Yes, sir?


BUZZ: It must be controlled by an electric eye. If we can blind that eye--


HAPPY: Blind it? You mean throw something at it?


BUZZ: No. Our atomo-lights. Shine your atomo-light on that round unit on the top of the cone and I'll use mine, too.


HAPPY: If I can move my arm--


BUZZ: Got to, Happy. Quickly, while we're able to move at all.


HAPPY: I - I'm getting it.


BUZZ: Good.


HAPPY: My hand is shaking so much, I - I can't hold the beam steady.


BUZZ: It's working, though. My beam's in focus.


SOUND: HUM OF ULTRASONIC BEAM GROWS WEAK AND FADES OUT ... BUZZ AND HAPPY STOP GRUNTING AND GROANING


HAPPY: There, that got it, sir. The cone's turning all around, back and forth, and up and down.


BUZZ: Yeah, we've confused it. Keep your atomo-light on it, though. It'll find us again. Can you get up, Happy?


HAPPY: I'm pretty shaky, but I'll try it.


BUZZ: Keep your light steady.


SOUND: BUZZ AND HAPPY STRUGGLE TO THEIR FEET


BUZZ: There, that's it.


HAPPY: Wow. I'm as wobbly as a burned-out rocket.


SOUND: BUZZ AND HAPPY'S FOOTSTEPS BEHIND--


BUZZ: Come on. We've got to get in there before Knorr thinks up something else. This time, we won't hesitate to use our ray guns.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN 


MORGAN: They're getting up.


CAROL: You might as well give up. Buzz and Happy are more than a match for you two.


KNORR: Shut up! We're not through yet. Morgan, you hold them off. I'll take the girl and the money. We'll slip out the back way.


MORGAN: Oh, sure. Leave me to face the music alone; nothin' doin', Knorr!


KNORR: But we both can't get away! And if I have the girl, I can force Corry to let you go.


MORGAN: How do I know you'll do it?


KNORR: Don't argue, you fool! Corry and the cadet are pretty shaky from the sonic beam. You can handle them. I'll take Corry's ship and when you get out, you take mine.


SOUND: KNOCKING ON DOOR ... RATTLE OF LOCKED DOOR AND MORE KNOCKING BEHIND--


KNORR: There they are. Hold them off. All right, miss, let's go. Come on!


CAROL: Hey, stop it! Let go of me!


SOUND: SCUFFLE ... KNORR MANHANDLES CAROL


KNORR: I said, "Come on"!


CAROL: (IN PAIN) Ohhh!


MORGAN: Hey, Woody, you got a ray gun?


KNORR: Now -- use that iron bar and lock this door behind us.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... THUMP! AS BUZZ AND HAPPY TRY TO KNOCK DOWN LOCKED DOOR


BUZZ: Once more, Happy.


SOUND: BUZZ AND HAPPY GRUNT AND GROAN WITH EFFORT AS THEY CRASH! THROUGH THE DOOR


BUZZ: That did it.


HAPPY: Oh, I'm so weak. I can hardly stand.


BUZZ: Take it easy, Hap. They're probably hiding down this hallway.


HAPPY: Hey, I think I hear somebody in this room, sir.


BUZZ: I'll open the door; you cover me from the side.


HAPPY: Yes, sir.


SOUND: DOOR OPENS ... STEPS IN


BUZZ: Empty. 


HAPPY: (DISAPPOINTED) Mmm.


BUZZ: Try the next one.


SOUND: THEIR FOOTSTEPS TO NEXT ROOM


BUZZ: Now, Happy, I'll continue searching the house. You go out and see if there's a back door. They may try to sneak--


SOUND: ROCKET BLASTS OFF


HAPPY: Smokin' rockets! We're too late. They made it to their ship.


BUZZ: Their ship nothing! Look out the window!


HAPPY: Terra Five -- they took our ship.


BUZZ: Then we'll take theirs!


MORGAN: I don't think you will!


HAPPY: Commander, look out!


MORGAN: (GRUNTS WITH EFFORT)


SOUND: THUNK! OF BUZZ HIT IN HEAD BY IRON BAR


HAPPY: Why, you--! Give me that bar!


MORGAN: [?]


SOUND: THUNK! OF HAPPY HIT IN SHOULDER BY IRON BAR


HAPPY: (IN PAIN) Oh, my shoulder!


MORGAN: Next time, it'll be your head -- just like the commander got, only not so easy. All right, now I'll take those guns.


SOUND: GUNS CONFISCATED


HAPPY: No-- Hey, the commander's hurt bad.


MORGAN: He'll be all right. Well, cadet, let's carry out the commander's order.


HAPPY: (SURPRISED) What?


MORGAN: He wanted to get in our ship, so pick him up. Come on, you're gonna have to carry him.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... CRUISER BACKGROUND


MORGAN: Morgan to Knorr. Morgan calling Knorr.


KNORR: (FILTER) Knorr here. What happened?


MORGAN: Everything worked out fine. I have two passengers. They're, uh, resting secured, back aft.


KNORR: (FILTER) Ah, good work, Morgan. You blasted off without any difficulty then?


MORGAN: A little. Everything's fine now. What's next?


KNORR: (FILTER) Say, if we're gonna talk business, switch over to the scramble circuit.


MORGAN: Okay.


SOUND: CLICK! OF SWITCH


MORGAN: Go ahead.


KNORR: (FILTER) Well, we'll rendezvous near the uncompleted artificial satellite.


MORGAN: What about our passengers?


KNORR: (FILTER) Well, unload yours on the satellite in spacesuits and without the jet packs. Then I'll transfer to our ship.


MORGAN: What about the girl?


KNORR: (FILTER) I'll leave her in Terra Five, all comfortable and secure -- except for one little thing.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... METAL DOOR UNLOCKS AND OPENS


MORGAN: All right, Corry, Cadet. Get into the airlock.


HAPPY: You aren't going to drop us off in empty space?


MORGAN: If I was gonna do that, I wouldn't have shut off the rocket. When you open the outer hatch, you'll step right off onto the unfinished artificial satellite, the one swingin' around Venus.


BUZZ: What about Carol? Is Knorr going to leave her with us?


MORGAN: She won't be far away. Now get out. Close your helmets and step out.


BUZZ: I want to know what you're going to do with Carol.


MORGAN: You're gonna get a blast of this ray gun if you don't move! I'll tell you about Carol when you're outside the ship.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... OUTER SPACE BACKGROUND


HAPPY: There's Terra Five, sir. But why is Knorr stopping it so far from the satellite?


BUZZ: Happy, stand clear of Morgan's ship. He's getting ready to blast away from this space platform.


MORGAN: (FILTER) That's right, Corry. Gonna pick up Knorr and we'll be on our way.


BUZZ: What about Carol?


MORGAN: (FILTER) Leaving her in Terra Five several hundred yards away, but we're leaving a time bomb in the ship with her.


BUZZ: What good is that going to do you?


MORGAN: (FILTER) If the ship's destroyed, there'll be no chance of it being sighted by another ship. No one will look for you two on this unfinished space platform -- not for weeks.


BUZZ: Why can't you give Carol a chance? Put her here with us.


MORGAN: (FILTER) Wouldn't you prefer to have her go quickly, instead of suffering from hunger and thirst? Besides, Knorr and I would like to think of you two watching, waiting for that explosion. (CHUCKLES) It'll give you somethin' to think about while you wait for your own finish.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... OUTER SPACE BACKGROUND


HAPPY: Knorr's ship is nearly out of sight, sir.


BUZZ: Yes, the contemptible cowards.


HAPPY: And there's Terra Five -- so close, and yet it might as well be several DUs away, for all we can do about it.


KNORR: (FILTER) Commander? This is Woody Knorr, with just a final, fond word of farewell.


BUZZ: Knorr, listen. Did you really leave a bomb in our ship?


KNORR: (FILTER) Well, you just wait and see. And, incidentally, I can barely hear your signal from the spacesuit transmitter. I doubt that a spaceship could hear you or reach you in time to save the girl. (AN AFTERTHOUGHT) Oh, yeah. Ah, don't forget to keep your magnetic boots turned on full or you'll float off into nowhere. Goodbye, commander. Knorr out.


HAPPY: The dirty rats. We're about as far from the regular space lanes as we could be.


BUZZ: Yeah. That's why the satellite is being built here.


HAPPY: If we only had our jet packs. But here we are, with no way of moving off this platform in a set direction, setting here in a scrap pile of tied-down metal, waiting for that bomb to--


BUZZ: Happy, wait a minute. That's not a scrap pile, not to us. It's rocket fuel!


HAPPY: Rocket fuel? Why, it's just chunks of metal.


BUZZ: Uh huh. Here's a big broad plate of Endurium. That'll serve as a space raft.


HAPPY: Space raft?


BUZZ: Get busy and pile some of these scraps on the plate.


HAPPY: Well, sure, sir, but I don't get it.


BUZZ: We're gonna make a man-powered rocket.


HAPPY: A man-powered rocket?


BUZZ: Remember that summer on Lake Azure when you stood up in the canoe and threw a rock at a leaping fish?


HAPPY: Do I. I went over backwards out of the canoe into the lake.


BUZZ: Exactly. You demonstrated Sir Isaac Newton's Third Law of Motion. For every action, there's an equal and opposite reaction.


HAPPY: Sure. That's the principle that rockets and all spaceships operate on.


BUZZ: Right. The spaceship moves forward because molecules of fuel are forced out of the rocket engines. This big flat Endurium plate is our ship, you and I are the engines, and these chunks of metal are the fuel.


HAPPY: Hey, I get it. We toss the chunks off our raft -- in the opposite direction from where we want to go.


BUZZ: Right. Let's get busy. Don't know how much time we've got left.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... OUTER SPACE BACKGROUND ... METAL PILED ON METAL


BUZZ: There, that's enough scrap metal, Happy. Get on the raft and brace yourself firmly.


HAPPY: Yes, sir.


BUZZ: Let's throw together and smoothly, or we'll zig-zag. I'll give us a start by pushing away from the satellite with my hand. Make sure your magnetic boots are firm on the raft or you'll be in trouble.


HAPPY: We're moving! Hey, just like pushing away from a pier in a boat.


BUZZ: That's not very fast, but we'll gain speed. Now start throwing. One, two, three. 


BUZZ &

HAPPY: (GRUNT WITH EFFORT) 


BUZZ: One, two, three. 


BUZZ &

HAPPY: (GRUNT WITH EFFORT) 


HAPPY: It's not going much faster.


BUZZ: No, but with each throw, we gain acceleration. One, two, three. 


BUZZ &

HAPPY: (GRUNT WITH EFFORT)


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... OUTER SPACE BACKGROUND


BUZZ: One, two, three. 


BUZZ &

HAPPY: (GRUNT WITH EFFORT)


HAPPY: Gee, sir. Look how close we are to the ship.


BUZZ: Yes, but we're not heading for the airlock. Throw off the right corner this time; that'll turn it. One, two, three. 


BUZZ &

HAPPY: (GRUNT WITH EFFORT)


HAPPY: That heads her right, sir.


BUZZ: Well, we can stop now. The raft will coast at this velocity. We don't want to hit the ship too hard; it's going to be quite a bump as it is.


HAPPY: If the bomb goes off now, it's just too bad for all three of us.


BUZZ: Brace yourself, Happy!


SOUND: CLANG! OF METAL RAFT HITTING METAL SHIP


HAPPY: Wow!


BUZZ: All right, open the outer hatch. Let's hurry.


SOUND: METAL DOOR OPENS


BUZZ: Quickly into the airlock!


SOUND: INTO THE AIRLOCK


BUZZ: Now close it, so we don't let the air out of the ship.


SOUND: METAL DOOR CLOSES ... OUTER SPACE BACKGROUND OUT


BUZZ: Now into the ship.


SOUND: INNER DOOR OPENS


HAPPY: Carol? Carol! Where's the bomb?


BUZZ: Open your face plate, Happy; she can't hear you.


HAPPY: Oh.


SOUND: FACE PLATES OPENED


CAROL: (RELIEVED) Oh, Buzz! Happy!


BUZZ: Where's the bomb?


CAROL: It's in the next compartment. I've been trying to get loose from these ropes.


BUZZ: I'll get it!


SOUND: BUZZ'S HURRIED STEPS TO METAL COMPARTMENT DOOR, WHICH OPENS ... BUZZ'S STEPS TO BOMB


BUZZ: Here it is!


HAPPY: Do you want to heave it out the airlock, sir?


BUZZ: (EXHALES) That won't be necessary, Happy. I've cut off the time mechanism.


CAROL: Oh, what a relief. I've been lying here expecting every second to be the last.


BUZZ: Well, we've got to get Knorr and Morgan. Do you have any idea where they're headed?


CAROL: Well, I - I remember Woody Knorr saying something about taking part of the money to a place in Lowell City on Mars.


BUZZ: Do you remember where in Lowell City?


CAROL: Well, let me see. I - I think I can, but-- Well, I'm so upset right now.


BUZZ: All right, Carol, you relax. Happy and I'll blast off for Lowell City.


SOUND: SCENE FADES OUT ... TRANSITIONAL PAUSE ... SCENE FADES IN ... SURFACE CAR ENGINE, THEN IN BG


KNORR: All right. Pull the surface car up here, Morgan.


MORGAN: Okay. 


SOUND: SURFACE CAR PULLS TO A STOP


MORGAN: Lowell City sure looks good to me. Hey, you sure this guy can get rid of these credits for us without gettin' caught?


KNORR: Oh, yeah. He's got a perfect set-up. He spreads the stolen credits among the bank's funds; gives us other money for the hot stuff -- less ten percent for his services. Okay. Let's get out of the car. I'll bring the loot.


SOUND: CAR DOORS OPEN AND SHUT ... FOOTSTEPS IN AGREEMENT WITH--


BUZZ: Help you with your luggage, gentleman?


MORGAN: Corry?!


KNORR: Run for it, Morgan!


BUZZ: Oh, no, you don't!


SOUND: SCUFFLE, AND PUNCHES THROWN, IN BG


MORGAN: Hey, let go of me!


HAPPY: (WITH EFFORT) This one's for that sonic beam!


SOUND: PUNCH!


BUZZ: (WITH EFFORT) If that's a gun you're reaching for, drop it!


SOUND: PUNCH! ... SCUFFLE ENDS


HAPPY: I've got Morgan, sir.


BUZZ: Hang onto him, Happy! Get up, Knorr; on your feet.


KNORR: (DEFEATED) All right, all right. Don't hit me any more.


MORGAN: (OUT OF BREATH) You got off that space platform, but how? Didn't the ship explode?


BUZZ: No. We got to the bomb about two minutes before it was set to go off.


KNORR: Somebody rescued you. That's impossible! There wasn't a ship near enough to get you in time! No living person could help you off that satellite!


HAPPY: Yeah, you're right, Knorr. No living person did. But somebody did help us. One of the greatest scientists who ever lived. A man whose name was - Sir Isaac Newton.


SOUND: TRANSITION ... ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT, IN BG


ANNOUNCER: An exciting preview of next week's thrilling Space Patrol adventure in just a moment! But first--


BUZZ: This is your commander--


HAPPY: --Cadet Happy--


ANNOUNCER: --and Captain Dick Tufeld, gang. We're gonna tell you how to get a pair of those sensational new Space Patrol space binoculars that you can see way off in the distance with. Now, remember, you don't have to hold these binoculars up to your eyes. You wear them on your head like outer space headgear. They're form-fitted to your eyes, and a strong elastic band holds them snugly on. Now, these are not flimsy little celluloid goggles or a mask. They're real, full-size, four-power binoculars with four pure Lucite lenses. Real binoculars -- five inches long, five inches wide -- made out of solid, black plastic with a bright red leather-like trimming. And when you wear 'em, these big, handsome space binoculars stand out from your eyes a full three and a half inches. 


BUZZ: Remember, these are four-power binoculars. This means they make objects way off in the distance look four times closer. You can spot airplanes in the sky, boats in the water, far-off objects on land. Your space binoculars will "smallify," too; yes, sir. When you reverse them, they make things look real little and far away. Lots of fun, right, Hap?


HAPPY: You bet! And boy, oh boy, these binoculars have that real outer space look. Gosh, when people see you wearing your space binoculars, why, they'll think you just stepped out of a rocket ship from Mars.


ANNOUNCER: Gang, send for these valuable Space Patrol space binoculars today -- without a doubt, the greatest value we have ever offered on "Space Patrol." To get a pair, do this: Buy a box of Instant Ralston. Then, with your name and address, send twenty-five cents in coin and an Instant Ralston box top to Space Patrol, Box Six-Eight-Six, Saint Louis, Missouri. This offer good only in USA and may be withdrawn at any time. If you don't think your space binoculars are really tops, return them, and the Ralston Company will refund your money without question. That's Space Patrol, Box Six-Eight-Six, Saint Louis, Missouri.


SOUND: ROCKET SHIP ZOOMS PAST ... THEN SPACE WIND EFFECT BEHIND ANNOUNCER--


ANNOUNCER: And now, a preview of next week's exciting Space Patrol story. A strange fever -- the Wandering Fever -- has stuck the planet Neptune and people are leaving by the thousands. Happy, who's been on Neptune with the commander, has caught this strange fever, and taken off alone in a spaceship. As he flies under the influence of the fever, he mutters to himself and is unable to heed the voice of Commander Corry coming over the ship's Space-o-Phone receiver.


SOUND: SPACESHIP BACKGROUND


HAPPY: (DREAMILY) It's beautiful out here in space. All the planets of the solar system and the stars beyond--


BUZZ: (FILTER, URGENTLY) Commander Corry calling Cadet Happy. Listen, Happy--!


HAPPY: There's that voice again. Over and over. So far away. So far away.


BUZZ: (FILTER) Happy, this is urgent! Listen! The ship you're flying has no landing control unit!


HAPPY: Oh, why don't I go to Pluto? Yes. Yes, I'll head for Pluto.


BUZZ: (FILTER) Happy, listen to me! You're in serious danger! If you try to land that ship, you'll crash!


SOUND: SPACESHIP BACKGROUND UP AND OUT ... THEN SPACE WIND EFFECT, IN BG, UNTIL END 


ANNOUNCER: Be sure to be with us next Saturday for the exciting story, "The Deserted Planet," when Wheat Chex, Rice Chex, and good, hot Ralston again bring you SPACE PATROL!


SOUND: ROCKET SHIP ZOOMS PAST


ANNOUNCER: High adventure in the wild, vast reaches of space! Missions of daring in the name of interplanetary justice! Travel into the future with Buzz Corry, Commander-in-Chief of the SPACE PATROL!


SOUND: ROCKET SHIP ZOOMS PAST


ANNOUNCER: "Space Patrol," an original Mike Moser production, starring Ed Kemmer as Commander Corry and Lyn Osborn as Cadet Happy, was written by Lou Houston and directed by Larry Robertson.


SOUND: ROCKET SHIP ZOOMS PAST


ANNOUNCER: Other players were Ken Mayer, Virginia Hewitt, and Bela Kovacs. Dick Tufeld speaking.


SOUND: ROCKET SHIP ZOOMS PAST


ANNOUNCER: Now, don't forget to tune in next Saturday and every Saturday, when Wheat Chex, Rice Chex, and good, hot Ralston again presents the new, exciting SPACE PATROL!


SOUND: ROCKET SHIP ZOOMS PAST


ANNOUNCER: And be sure to see another exciting "Space Patrol" program on your local ABC TV station. Consult your paper for time and channel. "Space Patrol" comes to you transcribed from Hollywood. This is ABC Radio Network.

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