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posted 31 Aug 2012 10:16 by David Andrews [ updated 31 Aug 2012 11:07 ]
Nine days have passed since the devastating loss of life and destruction in New York and the country is still reeling from the worst superhuman-related tragedy in history. The US economy is in virtual free fall and there is fear and uncertainty on the streets. Metahumans are facing levels of discrimination and suspicion not experienced since the 1960s. Pundits are flooding the airwaves, social networking sites, online blogs and the print media with calls for some sort of government intervention, that metahumans had had a "free ride" to "run roughshod over the law" for long enough. Draft legislation towards mandatory metahuman registration and monitoring had been mired in partisan politics for well over a decade. However, the events in New York had changed things. Reacting to the public mood, both the Republicans and the Democrats now agreed that some form of registration was necessary and inevitable, the only question now was how far and how to implement it.
In the first scene we had Chris Chance meeting with Ghost, William Chance interrupting, and unknown to anyone else Jonathon and Danny were also in Ridge Gap on patrol. It was gone midnight and not one of his kids were at home in bed. Jacob Chance ... do you know where your children are?
In all seriousness, this session welcomed a new player. Well, an old player really. An old friend and gaming buddy who'd gone back to France several years ago was rediscovered on Facebook. Since we already have a player joining in via video chat from another part of the country, the possibility of having our old friend joining in virtually as well mooted. Thanks to G+ Hangouts, we were able to get the old gang back together for the first time in seven years.
After a brief chat, he decided that rather than play an original character he'd rather player a pregenerated character. Two NPCs stood out as being easy to "promote to regular main cast." Ion Fist and Ghost (although as I type this, I realise that Danny could also have been promoted with a bit of work). The player chose to play Ghost and did an excellent job making it feel like a distinctive character.
We also found it really easy to teach the basics (and some of the complications) of the MHR system over the video chat to a virtual (no pun intended) novice. Not sure it would've been this easy with other systems. Especially my usual go to supers game, Mutants and Masterminds.
posted 23 Aug 2012 06:23 by David Andrews [ updated 31 Aug 2012 03:23 ]
And that brings us to the end of Volume 2: Escalation. There was a hell of a lot happening in this issue, two action scenes, the resolution of Jonathon's mind control which the rest of the group had not been aware of until this point, and the destruction of New York that leads directly into the next volume entitled "Civil War". No guesses as to where I got the idea from.
The events in New York also served to "write out" Alpha Force from the setting. They'd been around as concepts from the very beginning, and some of them even had stats. I'd always intended on having them show up at some point in Meteor City but never found the right plot to introduce them. By killing off all but one of them, I no longer need to worry about them.
posted 12 Aug 2012 06:12 by David Andrews [ updated 12 Aug 2012 06:26 ]
This was originally going to be a single parter, but procrastination at the start of the session led the fight against overrunning. Whilst hurrying to wrap the session up, I forgot to include the final scene in the notes which is a pretty important scene plot wise and leads directly into the next volume.
Because of its importance, I decided to stretch the story out into a two-parter with the forgotten scene taking place towards the end.
Apart from that, I was quite happy with the way Protean turned out. He was meant to be a significant threat, above and beyond the normal villain and one that could take on the whole party without assistance from other characters or mobs. His Chimeric Rampage "ability" is taken shamelessly from the Hulk datafile and I personally think it worked well.
posted 5 Aug 2012 09:17 by David Andrews
Table discussion and events during the game suggest two new unlockables.
Honey, I Lojacked the Kids!
And before you ask Steve, yes, they are meant as a joke and no, you can't buy them.
posted 29 Jul 2012 12:36 by David Andrews [ updated 29 Jul 2012 12:39 ]
posted 22 Jul 2012 12:51 by David Andrews [ updated 23 Jul 2012 11:02 ]
posted 13 Jul 2012 10:14 by David Andrews
So, I had this plan for the PCs to do some investigating in order to discover the origin of the energy setting off the detectors. It would've involved talking to contacts and doing research. What I didn't plan for is the two characters with intangibility to use their powers to search around underground and cut out the investigation phase.
posted 5 Jul 2012 09:45 by David Andrews
This session almost didn't happen. I had zero plot when I sat down at the table and the first twenty minutes are so where very rocky as I struggled to come up with an idea. I tell I lie, I did have one idea. That it would take place in late June giving some breathing room for metaplot stuff to have progressed between Volume 1 and Volume 2. But that's literally all I had.
Thankfully, things seem to come together though with the plot involving Jonathon and Daniel, as well as the way Jacob's player responded to it.
posted 30 Jun 2012 14:13 by David Andrews [ updated 30 Jun 2012 14:29 ]
So, Danny at the giant robot fight. During the session it made perfect sense for Jonathon to have him tag along and no one raised an eyebrow over it. However, what we didn't think about at the time was. How had he gotten there? Did Jane teleport him? If she did, how did she do it without revealing that everyone else had powers because at this point, the only person that Danny knew had superpowers was his best friend. These are things which should've been thought about at the time but there you go.
I was also glad that the PCs split up to fight the robots. Although they were tough, if they had focused on one, they would probably have made short work of it.
This also marks the end of Volume 1, with Volume 2 starting next week. I'm basically treating Volumes like Events. At the end of a Volume, any unspent XP is lost (although anything bought with XP remains). Also, XP can be traded between players. I've added that little tidbit because PCs might find themselves with an odd XP or three that would otherwise be lost. By trading them, it encourages people to buy unlockables which in many ways, benefit the entire group. At least, that's the theory.
posted 16 Jun 2012 12:24 by David Andrews [ updated 27 Jun 2012 16:38 ]
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