We are doing a book club. Well, actually, it is a Book Club +.

The #Metagame Book Club is an open book club for all educators and students. We will be using the hashtag #Metagame and #GBL for Twitter and all tagging in social media. The model for the book club is based on social network knowledge construction. Participating instructors will be able to be active in the book club in several ways from lurking (reading the discussions) to actively creating content. This will be a great opportunity for you as an educator to build your game based learning PLN (Personal Learning Network), learn about games and have some fun!

This book club is focused on "metagaming," or the act of finding and using information beyond the game itself that can influence one's in-game decisions. In the context of education, we will be reading books, articles, websites, and blogs about gaming, or the "metagames" that can influence the way we employ games in education. While we acknowledge that no LARPer or role player would want to use a metagame while gaming, this book club serves as an "educational metagame" to inform our thinking about the future design of education with games in new and innovative ways. Topics related to the gamification of education, game-based learning, game studies, and Machinima (screen capture of game play) will be explored in different offerings of this book club.

In addition to book club reading sessions, you will be invited to play games and come to in-game tours with us. You will be asked to join us in Google Hangouts, in our Google+ Community site, and in our Twitter discussions using the hashtag, #Metagame and #GBL. We are offering a transmedia experience that crosses multiple platforms, and you get to pick and choose how you want to be involved in the experience that we offer. In order to address the variety of interesting topics, we offer 2 Reading Concentrations/Tracks.


November 2 - December 8, 2015 (Winter 2015 Book Club)

Track 1: Games & Psychology (Sherry Jones will facilitate readings and discussions on how psychology can inform game design with Open Access (OA) academic articles and a variety of multimodal texts)

Track 2: You by Austen Grossman

Mobile App - The Art of Game Design: A Book of Lenses
The Art of Game Design: A Book of Lenses by Jesse Schell 2nd edition (supplemental)


July 20 - August 12, 2015 (Summer 2015 Book Club)

Ready Player One July 20 - August 12 to include a Dystopian Arcade and the game Ingress.

March 21 - April 12, 2015 (Spring 2015 Book Club)  

Track 1: Sherry Jones facilitated scholarly Game Studies readings and discussions of the history and current trends in Interactive Fiction (IF) games.

Track 2: Inevitable Instructors facilitated the reading of The Multiplayer Classroom by Lee Sheldon with supplemental reading from the Quantified Self.

*Interested in exploring previous Book Club sessions? Visit Summer 2014 Book Club, Fall 2014 Book Club, Spring 2015 Book Club, or Summer 2015 Book Club.

To sign up for future #Metagame Book Clubs, please go to http://bit.ly/metagamebooksignup