Super Robot Wars 4e‎ > ‎Cycle 183‎ > ‎Characters‎ > ‎

Eliana 183 / Sandalphon



Pilot: Eliana Reidwell, Age 15
Warforged: Gears of Heaven-issue Justicar Custom "Sandalphon" (Human - Hexblade 16, Paladin MC, Justicar PP)

Eldritch Pact: Fey Pact of the White Well
Eldritch Strike: Eldritch Strike Charisma
Human Power Selection: Bonus At-Will Power
Background: Auspicious Birth (Auspicious Birth Benefit)

FINAL ABILITY SCORES
Str 14, Con 16, Dex 20, Int 12, Wis 9, Cha 23.

STARTING ABILITY SCORES
Str 13, Con 15, Dex 16, Int 11, Wis 8, Cha 17.


AC: 31 Fort: 33 Reflex: 33 Will: 34
HP: 120 Surges: 9 Surge Value: 33

TRAINED SKILLS
History +14, Bluff +19, Streetwise +19, Intimidate +19, Religion +14, Arcana +14

UNTRAINED SKILLS
Acrobatics +13, Diplomacy +14, Dungeoneering +7, Endurance +11, Heal +7, Insight +7, Nature +7, Perception +7, Stealth +13, Thievery +13, Athletics +10

FEATURES

Fey Pact of the White Well Reward: (Gain bonus to Warlock and Warlock PP damage equal to Dexmod (+5). Scales. Dex+2/Dex+4/Dex+6)
Fey Pact of the White Well Weapon:  (Possess Sword of the White Well when using implement off-hand. Sword possesses property, enhancement, critdice and power of the implement)

Just Action: (When you spend an AP, each enemy adjacent is weakened until EoNT)

Just Spirit: (Each ally adjacent may reroll one saving throw at the end of their turn)
Just Shelter: (Allies adjacent are immune to fear and charm, +1 to saving throws)

FEATS

Inherent: Devoted Priest Expertise (+1/2/3 attack when weilding a holy symbol and melee weapon. Creatures vuln. to radiant take +1/2/3 damage)
Inherent: Improved Defenses (+1/2/3 NAD)
Human: Soldier of the Faith (Paladin multiclass. Training in History, proficiency in holy symbols, may use Divine Challenge once per encounter)
Level 1: Starfire Womb (May take saving throw against a condition after causing damage with Radiant or Fear attack)
Level 2: Superior Reflexes (+2/3/4 feat bonus Reflex, CA against all enemies during first turn)
Level 4: Disciple of Stone (+5/7/10 THP with healing surge)
Level 6: Toughness (+5/10/15 HP)
Level 8: Superior Implement Training (Astral symbol) (Access to properties)
Level 10: Righteous Fury (May take -2 penalty on MBA to add rattling keyword (Victim takes -2 attack penalty until EONT))
Level 11: Unfailing Courage (May spend a healing surge when APing)
Level 12: Deva Heritage (+2 perception/insight against angels and devils. Gain Astral Splendor utility)
Level 14: Radiant Recovery (Conmod (3) THP when you hit or are hit by a Radiant attack)
Level 16: Armour Specialization: Hide (+1 AC / -1 check penalty in hide armour)

POWERS

At Will:
    Eldritch Strike: (Standard, 1E, Melee, MBA: +25 vs AC, 1d12+23 - Slide target 1 square)
    Eldritch Bolt: (Standard, 1E, R:10, RBA: +23 vs Ref, 1d10+19 force)
    Moonfire Blade: (Standard, 1E, Melee, MBA: +25 vs Ref, 1d12+26 radiant - If target ends turn adjacent it takes Dexmod radiant damage. Must use Sword of White Well)
    Emerald Shield Sec.: (Immediate React, M:1: Trigger - adjacent enemy attacks you. Effect - Attacker takes 5 + Chamod radiant damage)
    Armour of Summer's Glory Sec: (Minor, CB:1: +23 vs Fort - Target: Everyone in burst. Hit: 10 radiant damage)
    Mourning Handmaiden Attack: (Standard, 1E, M:1: +21 vs Ref, 2d8+19 - Target immobilized until EoNT on hit)
    Soul Step: (Free, Personal: May teleport up to Dexmod squares once p/round when you reduce enemy to 0HP, or enemy adjacent reduced to 0HP)

Encounter:
    Divine Challenge: (Minor, 1E, CB:5: Target is marked until the challenge used again, or target was not engaged on previous turn. Target takes Chamod+3/6/9 radiant damage the first time each round it attacks an ally without including Eli.)
    Well of Light: (Standard, 1E, Melee: +25 vs AC, 2/3/4d12+26 radiant - Activate aura 1 until EoNT. While within enemies are vuln. 3 radiant. May use power twice, but only once p/turn)
    Ethereal Stride: (Move, Personal: Teleport 3 squares. Gain +2 power bonus to all defenses until EoNT)
    Moonlit Escape: (Immediate React, M:1, T:Triggering: Trigger - Adjacent enemy attacks you. Effect - Triggering enemy 5+Chamod psychic and radiant damage. Become insubstantial, shift 1 square)
    Just Radiance: (Standard, CB:5, T:Marked: +23 vs Will, 2d8+13 radiant - Target may not make an attack that does not include you until EoNT)
    Death Shroud Aspect: (Immediate Interrupt, Personal: Trigger - Take damage. Effect - Halve the damage)

Daily:
    Fiendish Resilience: (Minor, Personal: Gain 5+Conmod THP)
    Lesser Planar Ally: (Standard, M:1: Conjure tiny planar ally to assist with a task. May not take longer than an hour. Dismiss as free)
    Emerald Shield: (Minor, Personal: +2 shield bonus AC and Reflex until encounter ends. May use secondary at-will)
    Dark One's Own Luck: (Free, Personal: Trigger - Make a roll you dislike. Effect - Reroll and take the higher result)
    Summon Mourning Handmaiden: (Minor, R:5: Hit Points - Bloodied Value, Defenses - Caster+2, Speed - 6)
    Shielding Shades: (Immediate React, Personal: Trigger - Hit by an attack. Effect - Reduce damage taken to 0. Other creatures take damage as normal)
    Astral Splendor: (Minor, Personal, Stance: Enemies take -2 to attacks against you. Shed bright light within six squares. Effect ends when bloodied)
    Strike Me Instead: (Immediate Interrupt, Personal: Trigger - Ally within 5 squares is attacked. Effect - Attack misses all allies, autohits you regardless of original targets)
    Armour of Summer's Glory: (Minor, Personal: +2 to all defenses against melee and ranged for encounter. Shed bright light within 10 squares. May use secondary at-will once per round)

EQUIPMENT

Weapon 1: Sword of the White Well
Weapon 2: Astral Symbol of Unified Defense +4
Body: Dawn Warrior Feyhide Armour +4
Head: Circlet of Indomitability (Paragon)
Neck: Amulet of Vigor +4
Arms: Iron Armbands of Power (Paragon)
Hands: Gauntlets of Blood (Paragon)
Ring 1: Foe Binder Ring (Paragon)
Ring 2: Ring of the Radiant Storm (Paragon)
Waist: Diamond Cincture (Paragon)
Feet: Boots of Quickness (Paragon)
Tattoo: Greatwing Tattoo (Paragon)



THEME

Keeping That Guilty Gear Theme


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