Super Robot Wars 4e‎ > ‎Cycle 183‎ > ‎Characters‎ > ‎

Eliana 183 / Sandalphon

Pilot: Eliana Reidwell, Age 15
Warforged: Gears of Heaven-issue Justicar Custom "Sandalphon" (Human - Hexblade 16, Paladin MC, Justicar PP)

Eldritch Pact: Fey Pact of the White Well
Eldritch Strike: Eldritch Strike Charisma
Human Power Selection: Bonus At-Will Power
Background: Auspicious Birth (Auspicious Birth Benefit)

Str 14, Con 16, Dex 20, Int 12, Wis 9, Cha 23.

Str 13, Con 15, Dex 16, Int 11, Wis 8, Cha 17.

AC: 31 Fort: 33 Reflex: 33 Will: 34
HP: 120 Surges: 9 Surge Value: 33

History +14, Bluff +19, Streetwise +19, Intimidate +19, Religion +14, Arcana +14

Acrobatics +13, Diplomacy +14, Dungeoneering +7, Endurance +11, Heal +7, Insight +7, Nature +7, Perception +7, Stealth +13, Thievery +13, Athletics +10


Fey Pact of the White Well Reward: (Gain bonus to Warlock and Warlock PP damage equal to Dexmod (+5). Scales. Dex+2/Dex+4/Dex+6)
Fey Pact of the White Well Weapon:  (Possess Sword of the White Well when using implement off-hand. Sword possesses property, enhancement, critdice and power of the implement)

Just Action: (When you spend an AP, each enemy adjacent is weakened until EoNT)

Just Spirit: (Each ally adjacent may reroll one saving throw at the end of their turn)
Just Shelter: (Allies adjacent are immune to fear and charm, +1 to saving throws)


Inherent: Devoted Priest Expertise (+1/2/3 attack when weilding a holy symbol and melee weapon. Creatures vuln. to radiant take +1/2/3 damage)
Inherent: Improved Defenses (+1/2/3 NAD)
Human: Soldier of the Faith (Paladin multiclass. Training in History, proficiency in holy symbols, may use Divine Challenge once per encounter)
Level 1: Starfire Womb (May take saving throw against a condition after causing damage with Radiant or Fear attack)
Level 2: Superior Reflexes (+2/3/4 feat bonus Reflex, CA against all enemies during first turn)
Level 4: Disciple of Stone (+5/7/10 THP with healing surge)
Level 6: Toughness (+5/10/15 HP)
Level 8: Superior Implement Training (Astral symbol) (Access to properties)
Level 10: Righteous Fury (May take -2 penalty on MBA to add rattling keyword (Victim takes -2 attack penalty until EONT))
Level 11: Unfailing Courage (May spend a healing surge when APing)
Level 12: Deva Heritage (+2 perception/insight against angels and devils. Gain Astral Splendor utility)
Level 14: Radiant Recovery (Conmod (3) THP when you hit or are hit by a Radiant attack)
Level 16: Armour Specialization: Hide (+1 AC / -1 check penalty in hide armour)


At Will:
    Eldritch Strike: (Standard, 1E, Melee, MBA: +25 vs AC, 1d12+23 - Slide target 1 square)
    Eldritch Bolt: (Standard, 1E, R:10, RBA: +23 vs Ref, 1d10+19 force)
    Moonfire Blade: (Standard, 1E, Melee, MBA: +25 vs Ref, 1d12+26 radiant - If target ends turn adjacent it takes Dexmod radiant damage. Must use Sword of White Well)
    Emerald Shield Sec.: (Immediate React, M:1: Trigger - adjacent enemy attacks you. Effect - Attacker takes 5 + Chamod radiant damage)
    Armour of Summer's Glory Sec: (Minor, CB:1: +23 vs Fort - Target: Everyone in burst. Hit: 10 radiant damage)
    Mourning Handmaiden Attack: (Standard, 1E, M:1: +21 vs Ref, 2d8+19 - Target immobilized until EoNT on hit)
    Soul Step: (Free, Personal: May teleport up to Dexmod squares once p/round when you reduce enemy to 0HP, or enemy adjacent reduced to 0HP)

    Divine Challenge: (Minor, 1E, CB:5: Target is marked until the challenge used again, or target was not engaged on previous turn. Target takes Chamod+3/6/9 radiant damage the first time each round it attacks an ally without including Eli.)
    Well of Light: (Standard, 1E, Melee: +25 vs AC, 2/3/4d12+26 radiant - Activate aura 1 until EoNT. While within enemies are vuln. 3 radiant. May use power twice, but only once p/turn)
    Ethereal Stride: (Move, Personal: Teleport 3 squares. Gain +2 power bonus to all defenses until EoNT)
    Moonlit Escape: (Immediate React, M:1, T:Triggering: Trigger - Adjacent enemy attacks you. Effect - Triggering enemy 5+Chamod psychic and radiant damage. Become insubstantial, shift 1 square)
    Just Radiance: (Standard, CB:5, T:Marked: +23 vs Will, 2d8+13 radiant - Target may not make an attack that does not include you until EoNT)
    Death Shroud Aspect: (Immediate Interrupt, Personal: Trigger - Take damage. Effect - Halve the damage)

    Fiendish Resilience: (Minor, Personal: Gain 5+Conmod THP)
    Lesser Planar Ally: (Standard, M:1: Conjure tiny planar ally to assist with a task. May not take longer than an hour. Dismiss as free)
    Emerald Shield: (Minor, Personal: +2 shield bonus AC and Reflex until encounter ends. May use secondary at-will)
    Dark One's Own Luck: (Free, Personal: Trigger - Make a roll you dislike. Effect - Reroll and take the higher result)
    Summon Mourning Handmaiden: (Minor, R:5: Hit Points - Bloodied Value, Defenses - Caster+2, Speed - 6)
    Shielding Shades: (Immediate React, Personal: Trigger - Hit by an attack. Effect - Reduce damage taken to 0. Other creatures take damage as normal)
    Astral Splendor: (Minor, Personal, Stance: Enemies take -2 to attacks against you. Shed bright light within six squares. Effect ends when bloodied)
    Strike Me Instead: (Immediate Interrupt, Personal: Trigger - Ally within 5 squares is attacked. Effect - Attack misses all allies, autohits you regardless of original targets)
    Armour of Summer's Glory: (Minor, Personal: +2 to all defenses against melee and ranged for encounter. Shed bright light within 10 squares. May use secondary at-will once per round)


Weapon 1: Sword of the White Well
Weapon 2: Astral Symbol of Unified Defense +4
Body: Dawn Warrior Feyhide Armour +4
Head: Circlet of Indomitability (Paragon)
Neck: Amulet of Vigor +4
Arms: Iron Armbands of Power (Paragon)
Hands: Gauntlets of Blood (Paragon)
Ring 1: Foe Binder Ring (Paragon)
Ring 2: Ring of the Radiant Storm (Paragon)
Waist: Diamond Cincture (Paragon)
Feet: Boots of Quickness (Paragon)
Tattoo: Greatwing Tattoo (Paragon)


Keeping That Guilty Gear Theme