Lunar Lander Game


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A work-in-progress release of a Lunar Lander style game with a round planet and rigid-body physics. Levels are randomly generated. It runs under Windows and requires Direct3D 9 to be installed.

Land and rescue the stranded astronaut team. Once you have them all, dock with the mothership. Controls:

  • Steer by moving mouse left and right
  • Fire rocket with the left mouse button
  • Fire cannon with the right mouse button
  • Drop bombs with B
  • Enable/disable manual zoom control with Space bar
  • Zoom view in/out with X/Z or the mouse wheel when manual mode is enabled
  • Restart with R
  • New planet with N
  • Esc pauses and displays additional help.

Known issues:

  • Occasionally an astronaut will be generated in an inaccessible location.

Thanks to Scott Lembke for his Chipmunk physics engine, and my testers: Tom Elmer, and Seth and David McNeill. Enjoy!

I've released a couple of other little games in the past:

  • ThiefRL, an attempt to amalgamate Thief with Rogue
  • SpaceRL, a very small Roguelike exploring zero-gravity movement

Blog: PlayTechs: Programming for Fun

Email: mcneja at gmail

Screenshot of the older 2009 release:

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James McNeill,
Dec 10, 2009, 6:36 AM
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James McNeill,
Dec 14, 2009, 8:12 AM
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lander-2010-08-08.zip
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James McNeill,
Oct 8, 2010, 7:41 AM
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lander-2010-11-01.zip
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James McNeill,
Nov 1, 2010, 6:43 AM
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lander-2010-Jun-21.zip
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James McNeill,
Jun 21, 2010, 6:25 AM
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lander-2010-Jun-27.zip
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James McNeill,
Jun 28, 2010, 6:54 AM
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lander-2010-Sep-13.zip
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James McNeill,
Sep 13, 2010, 7:59 AM
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lander-2010-Sep-7.zip
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James McNeill,
Sep 7, 2010, 8:31 AM
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lander-2011-02-10.zip
(171k)
James McNeill,
Feb 10, 2011, 7:53 AM
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